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Author Topic: The Honor Challenge  (Read 2165 times)

CapnUrist

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Re: The Honor Challenge
« Reply #15 on: December 09, 2010, 11:21:54 pm »

DON'T KILL YOUR NOBLES.

You've lost me.
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"My doctor says I have a malformed public duty gland and a natural deficiency in moral fiber [...] and that I am therefore excused from saving Universes."

thedude72

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Re: The Honor Challenge
« Reply #16 on: December 10, 2010, 02:42:45 am »

Hey cool I've kinda already did this. I leave no man, woman, or child behind.

I kinda treat my fort like a military outpost; The civilians are there to support the military and nothing else. Of the ~200 dwarves, 75 are soldiers, while the remaining are broken into miners and masons, woodworkers, metalworkers, a few engineers, and planters. The only craftsdwarves are either new to the fort or mooded into a legendary skill

The queen watches the battle from the battlements of the watchtower but is occasionally known to descend into combat with her husband as well as her honor guard fighting beside her, while the Count leads the charge against our enemies. He is also our most badass soldier, with 110 kills in 8 years of being militia commander.

We have only lost a few in our many years of fighting, not counting the Great Rot that accounted for 40 dwarves, mostly children. New migrants with fighting skills are required to prove themselves in arena combat against captured goblins and cave dwelling creatures using only equipment scrounged from the hundreds of dead foes strewn across the mountain, before they are recruited into the true army and issued their steel armor. Anyone with archery and hunting experience is recruited into the Rangers, an elite group of marksdwarves who keep the number of wild animals low, as well as maintain positions in the guard tower to protect the innocent workers out in the field.

One thing I don't like about this setup is my men cut through EVERYTHING; goblins, FBs, Titans (although I have yet to get a dragon of bronze colossus). What I really want are some steel equipped gobbos. Is there any way to do that without having to regen the world? I heard that letting thieves steal valuable stuff will lead to them upgrading their equipment. I want my doctors to treat some wounds that aren't a result of my arena or accidents.

Yes I've breached HFS, but the FPS got too bad for me to work with properly so I reloaded the save. I won, in case you were wondering. With only 3 casualties too. Granted, that was before Toady made the game more FPS-friendly, so I think I'll give it another shot
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Max White

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Re: The Honor Challenge
« Reply #17 on: December 10, 2010, 03:27:05 am »

Can we alter the rule that says 'we must train all dwarfs in military means?'

I mean, saving a single milker for ten legendary axe dwarfs means a little more when the poor lass can't defend herself.

tps12

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Re: The Honor Challenge
« Reply #18 on: December 10, 2010, 06:33:29 am »

Well, in real life, martial artists use wooden dummies to train themselves. Not sure how realistic that is for weapons, but for other combat traits it's not even unrealistic.
But nobody could become a master in any martial art by just hitting one of those. It's not the existence of a training room of some sort that constitutes an exploit, but the fact that it can turn a total noob into a deadly killing machine in a matter of months.
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Max White

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Re: The Honor Challenge
« Reply #19 on: December 10, 2010, 06:40:47 am »

Well we could change how training dummys are implmented. Instead of building a dummy as a room, we build a training room as a room. In this room we include a reaction called "Punch dummy" to increase there striking abilty, and other reactions for select skills. This reaction would also require a newly modded in tool called a "training dummy" and give an x% chance of producing the same training dummy. This would simulate dummys being broken with use.

The dummys themselves would need to have an annoying reaction to produce, such as requiring a shirt, some wood, some wheat to stuff them, and a rock for the head, all made a craftdwarf workshop. Because this reaction requires such spcific materials, producing mass dummys would be inconvenient.

So therefor, setting yor army to just train forever without having to worry about them would be impossible.

Id you didn't understand a word I just said, or you like the idea, have a word to your local modder, TODAY!

Fishbulb

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Re: The Honor Challenge
« Reply #20 on: December 10, 2010, 07:25:22 am »

I don't think danger rooms are very honorable. Maybe if they're loaded with real weapons. Certainly less honorable than war dogs.

Last night I was playing in my current fort, which has a 3x3 danger room floored with upright spikes containing five training spears each. I'm used to the pet holocaust, obviously, but what I wasn't expecting was for one of my moderately experienced and partially armored dwarves to be impaled on the spikes. Ran him right through.
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Mickey Blue

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Re: The Honor Challenge
« Reply #21 on: December 10, 2010, 08:58:42 am »

Could limit ones options for armor/weapons as well to increase difficulty, after all where is the honor in killing an enemy who has far poorer equipment then yourself? I'm sure I could win a fight against somebody holding a stick if I was using a tank, but it doesn't make it an honorable win.  Maybe limit yourself to bronze, or iron, or even copper (after all winning a fight against an enemy who's equipment outclasses your own is even better!).

Or go all martial and have the highest quality weapons possible but only cloth or perhaps leather armor...

As far as danger rooms, I haven't really used them yet but from what I understand about them (which could be wrong) they do seem somewhat of an exploit because, as was mentioned, you can effectively become masterful in something very rapidly.  Really for me DF contains fairly few exploits (two that come to mind are quantum stockpiles and walls/drawbridges for defense*) but this one may make the list, I'll have to try it out to see it for myself of course.

Normally I train my military by having them do general training and having them fight creatures in my arena (start with lots of weak creatures or strong but disabled creatures and move up from there).

-MB

*Seeing as that makes your fort effectively impervious to assault to me it takes away a lot of the fun of gameplay.  I use walls but for the opening in them I use either doors or floodgates, that blocks out little monsters/enemies but allows for the big ones to fight their way through.  Personal preference though.
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