Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: !!SCIENCE!! of attributes and skills  (Read 1645 times)

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
!!SCIENCE!! of attributes and skills
« on: December 08, 2010, 05:31:40 pm »

I gathered data on what attributes are trained by various skills. I assume, without evidence, that the same skills use some of the attributes that they train (i.e. high agility improves chance of dodging). Game version 31.18.

Notes:

-Spatial Sense and Kinesthetic Sense are almost everywhere

-Nothing trains Disease Resistance, Recuperation, or Musicality

-Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.

-knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks

-Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp

-Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute
-Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills

Warning HUGE lists:

Military/Adventure skills
Spoiler (click to show/hide)

Labor skills
Spoiler (click to show/hide)

social awareness/Admin/Misc skills
Spoiler (click to show/hide)

Unimplemented skills
Spoiler (click to show/hide)

Aner-Dyfan

  • Bay Watcher
    • View Profile
Re: !!SCIENCE!! of attributes and skills
« Reply #1 on: December 08, 2010, 06:08:23 pm »

Very nice lists, but it begs the question. Are attribute increases common across different skills? Does a job of mining increase as much as a job of woodcutting etc.
Logged

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: !!SCIENCE!! of attributes and skills
« Reply #2 on: December 08, 2010, 06:41:27 pm »

FYI Toady already told us what skills train which mental attributes.

http://df.magmawiki.com/index.php/Attributes#Skills_By_Soul_Attribute
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Re: !!SCIENCE!! of attributes and skills
« Reply #3 on: December 08, 2010, 07:41:46 pm »

FYI Toady already told us what skills train which mental attributes.

http://df.magmawiki.com/index.php/Attributes#Skills_By_Soul_Attribute

In the OP I listed the physical attributes as well.