Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Migrant skill savescum. Possible?  (Read 1350 times)

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Migrant skill savescum. Possible?
« Reply #15 on: December 13, 2010, 11:36:35 pm »

And waste ammo?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Migrant skill savescum. Possible?
« Reply #16 on: December 14, 2010, 02:04:17 am »

What's useless about a bowyer? I mean, unless you plan on melee-ing with crossbows, aren't high quality wooden bows just as good as high quality metal ones?

Yeah but .... using wood for weapons? How un-dwarfy can you get?
You mean you've never made elf bone crossbows before? :O
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Psieye

  • Bay Watcher
    • View Profile
Re: Migrant skill savescum. Possible?
« Reply #17 on: December 14, 2010, 07:15:49 am »

Unless you''re in skeleton infested territory, bone is a not-so-easily-renewable resource and so too is wood. Having a skilled bowyer come as a migrant saves a lot of wood/bone to train one up if you wanted crossbow spamming. Mind, I can just as easily see a weaponsmith make the crossbows anyway.
Logged
Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.
Pages: 1 [2]