Hi everyone, decided that rather than spam up the forums with a new thread every week I'm going to keep everything related to modding I do in this thread. At the moment I'm working on creating some new metals to put in the game
[INORGANIC:PALLADIUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:palladium]
[STATE_NAME_ADJ:LIQUID:molten palladium]
[STATE_NAME_ADJ:GAS:boiling palladium]
[DISPLAY_COLOR:7:7:1]
[MATERIAL_VALUE:30]
[SPEC_HEAT:130]
[MELTING_POINT:12798] 1
[BOILING_POINT:15333] 1
[SOLID_DENSITY:12023] 1
[LIQUID_DENSITY:10380] 1
[MOLAR_MASS:195084]
[IMPACT_YIELD:200000]
[IMPACT_FRACTURE:700000]
[IMPACT_STRAIN_AT_YIELD:152]
[COMPRESSIVE_YIELD:250000]
[COMPRESSIVE_FRACTURE:600000]
[COMPRESSIVE_STRAIN_AT_YIELD:152] 230
[TENSILE_YIELD:100000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:60] 168
[TORSION_YIELD:100000]
[TORSION_FRACTURE:200000]
[TORSION_STRAIN_AT_YIELD:164]
[SHEAR_YIELD:100000]
[SHEAR_FRACTURE:200000]
[SHEAR_STRAIN_AT_YIELD:164] 61
[BENDING_YIELD:80000]
[BENDING_FRACTURE:150000]
[BENDING_STRAIN_AT_YIELD:60]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[INORGANIC:COBALT]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:cobalt]
[STATE_NAME_ADJ:LIQUID:molten cobalt]
[STATE_NAME_ADJ:GAS:boiling cobalt]
[DISPLAY_COLOR:1:7:1]
[MATERIAL_VALUE:3]
[SPEC_HEAT:130]
[MELTING_POINT:12691] 1
[BOILING_POINT:15269] 1
[SOLID_DENSITY:8900] 1
[LIQUID_DENSITY:7750] 1
[MOLAR_MASS:65380]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:525000]
[IMPACT_STRAIN_AT_YIELD:250]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:525000]
[COMPRESSIVE_STRAIN_AT_YIELD:250] 70
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:150000]
[TENSILE_STRAIN_AT_YIELD:46] 108
[TORSION_YIELD:50000]
[TORSION_FRACTURE:150000]
[TORSION_STRAIN_AT_YIELD:116]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:150000]
[SHEAR_STRAIN_AT_YIELD:116] 43
[BENDING_YIELD:50000]
[BENDING_FRACTURE:150000]
[BENDING_STRAIN_AT_YIELD:46]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[INORGANIC:WHITE_GOLD]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME:SOLID:white gold]
[STATE_NAME:SOLID_POWDER:white gold dust]
[STATE_ADJ:ALL_SOLID:white gold]
[STATE_NAME_ADJ:LIQUID:molten white gold]
[STATE_NAME_ADJ:GAS:boiling white gold]
[DISPLAY_COLOR:7:6:1]
[MATERIAL_VALUE:25]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320]
[LIQUID_DENSITY:17310]
[MOLAR_MASS:196967]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:350000]
[IMPACT_STRAIN_AT_YIELD:97]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:350000]
[COMPRESSIVE_STRAIN_AT_YIELD:97]
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:64]
[TORSION_YIELD:50000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:185]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:185]
[BENDING_YIELD:50000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:64]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
I put 1's beside the numbers I know are correct, but the rest are just ballpark figures or numbers taken from a similar metal. If anyone can give me the correct numbers or better yet, show me how to find them It'd be appreciated.
here's the reactions. Cobalt one isn't working right now, not sure what I did wrong but I think it's something to do with the product
[REACTION:COBALT_TO_DYE]
[NAME:make dye from cobalt bars]
[BUILDING:SMELTER:NONE]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:COBALT]
[PRODUCT:100:3:BAG:NO_SUBTYPE:COBALT_DYE:COBALT_DYE][PRODUCT_DIMENSION:150]
[BAG]
[FUEL]
[SKILL:SMELT]
[REACTION:WHITE_GOLD_MAKING]
[NAME:make white gold bars]
[BUILDING:SMELTER:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:METAL:GOLD]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:PALLADIUM]
[PRODUCT:100:4:BAR:NO_SUBTYPE:METAL:WHITE_GOLD][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]
the product, dyeing clothing with cobalt probably wouldn't be too healthy, but it'll be a good way to get rid of all those soap maker immigrants that keep arriving at my fortress if I go and make a syndrome or two to go with it.
anyhow, problems likely in the product line in the reaction or in the actual product below
[INORGANIC:COBALT_DYE]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:cobalt dye]
[STATE_COLOR:ALL_SOLID:COBALT]
[DISPLAY_COLOR:1:7:1]
[MATERIAL_VALUE:30]
[POWDER_DYE:COBALT]
[PREFIX:NONE]