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Author Topic: Deus Ex Machina much?  (Read 2706 times)

TheMasterTurtle

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Re: Deus Ex Machina much?
« Reply #15 on: November 29, 2010, 08:15:31 pm »

I was fighting a night creature and I retreated to hide for a while and when I came back an Elf peasent was destroying the beast, he joined my party (this extra awsome because you don't find elves normally lol)
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Niveras

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Re: Deus Ex Machina much?
« Reply #16 on: November 30, 2010, 09:28:06 pm »

At least you died to a demon.

I woke up to a kobold's bolt in my brain.

At least you actually died. My current adventurer, a legendary lasher/fighter/wrestler/shield user, with a silver whip, 10 shields, and dozens of bogeyman kills is trapped in a murky pool, by a lion. I was traveling, and had a random encounter (the lion) but it put me at the bottom of a completely evaporated murky pool. No way out. No water to swim in, not safe enough to travel, not safe enough to rest, can't retire ("give in to starvation"). I can theoretically throw things at the lion, but the damn thing is hiding behind a tree so I can't hit it. And because it can't reach me it won't ever move.

This adventurer has literally traveled halfway across the world. My last quest sent me to kill an undead giant who vanished rather than being destroyed, so bugged out the quest (no longer exists to be killed, but quest still directs you to kill it). I decided to head out to the next area civilization but I didn't know where it was, so I just picked a direction and just kept running. It's a heavily evil world (I think I upped the number of evil regions by 3 or 4 times the default) so civs are generally sparse. My companions slowly died in random encounters, but in cheesing with the shields, bogeymen generally aren't a threat, and a good whack in the head with the whip kills them.

But that is over. Now I meet my end. Trapped.

In a murky pool.

Fuck.
« Last Edit: November 30, 2010, 09:31:39 pm by Niveras »
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atomicoctobot

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Re: Deus Ex Machina much?
« Reply #17 on: November 30, 2010, 09:35:44 pm »

But that is over. Now I meet my end. Trapped.

Is it possible to just mod in the flying ability temporarily?
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Kobold Troubadour

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Re: Deus Ex Machina much?
« Reply #18 on: November 30, 2010, 11:44:22 pm »

But that is over. Now I meet my end. Trapped. In a murky pool. Fuck.
Attract the Lions attention to be close enough to you and let 'em charge at you, when the threat is taken care of just travel. Unless he can't really see you anymore (out of his vision) Them just go to ambush mode/hide then travel out.
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Ubiq

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Re: Deus Ex Machina much?
« Reply #19 on: December 01, 2010, 04:41:56 am »

If there's no water in the pool, you can just lie down in a corner somewhere to travel since it interrupts both you and your stalker's line of sight. If there is water, then only option is to keep trying to Sneak from different locations in the pool since you can't travel while swimming.

If it's dark, you might want to kill a few hours by throwing mud around first though so you don't escape just to have a bogeyman kick your brain through your skull.

Far as the giant killing quest goes, an inability to find the target sometimes means that they wandered off somewhere else for whatever reason. I've had several bandit chiefs take off to the nearest village while I'm sneaking around their camp killing their troops. It only seems to happen if there's a site very close to the location in question. Wild animals occasionally do that as well; I had a cheetah attack me while travelling towards a lair and it was promptly torn in half when the named lion I was supposed to kill attacked it from behind. The lair was still a couple of spaces away on the world map at the time, but was just on the edge of the village fields as well.

If there's a village or castle close at hand and the Quest Log is still demanding you kill the monster, you might want to check there. If you're lucky, one of the villagers might have struck it down for you. I've have that happen a time or two as well with bandits.
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inEQUALITY

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Re: Deus Ex Machina much?
« Reply #20 on: December 01, 2010, 06:40:48 am »

Far as the giant killing quest goes, an inability to find the target sometimes means that they wandered off somewhere else for whatever reason. I've had several bandit chiefs take off to the nearest village while I'm sneaking around their camp killing their troops. It only seems to happen if there's a site very close to the location in question. Wild animals occasionally do that as well; I had a cheetah attack me while travelling towards a lair and it was promptly torn in half when the named lion I was supposed to kill attacked it from behind. The lair was still a couple of spaces away on the world map at the time, but was just on the edge of the village fields as well.

I think was actually talking about the bug that's been talked about a little bit recently regarding undead quest targets and the like. Instead of dying they just 'vanish' when they should be killed, leaving the quest unfinished.
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forsaken1111

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Re: Deus Ex Machina much?
« Reply #21 on: December 01, 2010, 08:53:21 am »

Far as the giant killing quest goes, an inability to find the target sometimes means that they wandered off somewhere else for whatever reason. I've had several bandit chiefs take off to the nearest village while I'm sneaking around their camp killing their troops. It only seems to happen if there's a site very close to the location in question. Wild animals occasionally do that as well; I had a cheetah attack me while travelling towards a lair and it was promptly torn in half when the named lion I was supposed to kill attacked it from behind. The lair was still a couple of spaces away on the world map at the time, but was just on the edge of the village fields as well.

I think was actually talking about the bug that's been talked about a little bit recently regarding undead quest targets and the like. Instead of dying they just 'vanish' when they should be killed, leaving the quest unfinished.
The one time I was sent to kill a zombie ogre it vanished on death but I was able to complete.
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Dibuk

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Re: Deus Ex Machina much?
« Reply #22 on: December 01, 2010, 05:46:38 pm »

I were traveling, with my legendary demigod human swordsman (with two 2-h swords, mind you), abit to long so both me and my gang of 19 warriors were very, very tierd.
When I finally arive at the caste I had planned to sleep at, my group scares (or so we thought) a group of ~20 elephants and they run up to the caste door blocking it of. Having knowlage about boatmurder, I walk of to the side of the heard, a bit away from them to try get them to run away from the gate.
   But Urist McSpeardworf had other plans, so he ran for the gate, got trampled, and my group of dim-eyed solders charged...
I saw elephants kick skulls, gore brains, schattering my hopes and dreams. I were impaled on a elephant tusk together with tree other of my men - all by the head - dangling like some morbid tuskjewelery...
All of my men died - ONE elephant died from it's wonds and two were injured but lived on.
Six of the elephants got names, Nutboil the elephant were my nemesis.

Also: Areku get back to the CC forums were you belong!
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Niveras

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Re: Deus Ex Machina much?
« Reply #23 on: December 01, 2010, 06:28:04 pm »

As a follow up the "break line of sight and sneak" worked to allow me to travel. Seems like a pretty lucky thing, given that the lion was 3 tiles away and behind a tree (the reason that I couldn't kill it by throwing mud to begin with).

As for the undead giant. I didn't keep close track, but after reporting the death of some of my targets in the next civilization, the quest to kill the non-existent giant disappeared as well. Not sure if it took that to say it was dead or what, but at least it's not cluttering my quest log.
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Ubiq

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Re: Deus Ex Machina much?
« Reply #24 on: December 02, 2010, 04:09:41 am »

Ah, the bit about it vanishing rather than being destroyed just went right by me. I thought that it had vanished from its lair rather than disappearing after being slain.

As for the undead giant. I didn't keep close track, but after reporting the death of some of my targets in the next civilization, the quest to kill the non-existent giant disappeared as well. Not sure if it took that to say it was dead or what, but at least it's not cluttering my quest log.

You might want to check Legends Mode just to see if anybody was given credit for slaying it.
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