Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Damaged wood in refuse stockpiles  (Read 518 times)

GauHelldragon

  • Bay Watcher
    • View Profile
Damaged wood in refuse stockpiles
« on: October 22, 2007, 11:02:00 am »

Wood doesnt' have a catagory in the refuse stockpile. Dwarves will put badly damaged wood in any ol' refuse stockpile.
Logged

Seryntas

  • Bay Watcher
  • has created a masterpiece!
    • View Profile
    • RPGWW Forums
Re: Damaged wood in refuse stockpiles
« Reply #1 on: October 22, 2007, 12:42:00 pm »

...why isn't damaged wood usable in a furnace anyway?
Logged
"Nectar and ambrosia are all the gods are allowed to eat in Greek mythology. In that way they're kind of like pandas. You know, in diet. From there the similarities break down." -my Greek Lit TA

kuro_suna

  • Bay Watcher
    • View Profile
Re: Damaged wood in refuse stockpiles
« Reply #2 on: October 22, 2007, 01:11:00 pm »

how do you damage wood?
Logged

GauHelldragon

  • Bay Watcher
    • View Profile
Re: Damaged wood in refuse stockpiles
« Reply #3 on: October 22, 2007, 04:56:00 pm »

with fire
Logged

Lightning4

  • Bay Watcher
    • View Profile
Re: Damaged wood in refuse stockpiles
« Reply #4 on: October 22, 2007, 05:27:00 pm »

I think using it in a building for a long time makes it damaged too.

I've gotten damaged wooden beds after deconstructing some old ones.

Logged

Lord Nightmare

  • Bay Watcher
    • View Profile
Re: Damaged wood in refuse stockpiles
« Reply #5 on: October 22, 2007, 11:06:00 pm »

damaged wood should be burnable, hopefully in a future version.
ROTTEN wood, if it gets implemented, should also be burnable, but be able to spread to nearby piles of wood, and make miasma when burned. (Rotten wood smells BAD when burned, ask anyone whose left their wood pile outside in the rain for a couple years)

LN

Logged
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"