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Author Topic: Challenge Fate RTD - Turn 9.  (Read 10814 times)

Nirur Torir

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Re: Challenge Fate RTD - Turn 9.
« Reply #120 on: December 02, 2010, 06:33:36 pm »

Event {1} - There are no zombies. Zombies cannot possibly exist. Please stay tuned for *static*

Dragnar {6} - Be healed by the power of heart
Annoyed at the soldier shooting him, Dragnar ducks behind a pile of scrap, and runs around the soldier to his fallen companion. {5, luck} He rips the corpse's heart out and rapidly consumes it, fully healing himself. Part of the man's ribcage is destroyed, but the rest may serve as part of a form of "heart container." The remaining soldier {2} panics and runs off.
Zombies? {1} - Dragnar sees five zombies approach. His sentry gun {5} gets a lucky headshot and kills one.
Life: 4/4
Inventory gain: Half a heart container
Enemies: four zombies


Tarran {5} - Polymorph into a Master Mind Flayer
Victory is Tarran's!
Zombies? {2} - Five zombies appear, in the sewers. They ignore Tarran.
Status: Polymorphed into a Master Mind Flayer
Gain status: Spell resistance +1, hostile, anti-zombie stealth.
Lose status: Immobile
Gain skills: Telepathy, flight, brain eating, psychic blast.


Flintus10 {3} - Run and find a bar or pub.
Aaron runs away, and eventually finds himself at a bar. Out of breath, he enters the bar that is empty save for the bartender.
Zombies? {3} - Two zombies bash down the door. The bartender reaches under the counter with alarm.
Location: Inside the Clever Ruse Bar.
+1 Navigation XP
Enemies: Two zombies
Allies: Barkeeper, person with a sword


MrNuke {5-1} - Teleport to Flintus10
McSausage focuses on his inner wizard, and teleports to some random guy he's never met. They are in a bar.
Zombies? {3} - Two zombies bash down the door. The bartender reaches under the counter with alarm.
Location: Inside the Clever Ruse Bar.
+1 Teleportation XP
Enemies: Two zombies
Allies: Barkeeper, some random guy


Frelock {4-2} - Escape via fence hopping
Bob runs out the back door in a drunken stupor. He manages to clamber over the fence, but then falls and knocks himself out. When he awakens, he finds himself suffering from a hangover, but the police didn't notice him.
Zombies? {4} - Zombies appear to not have eaten his brain while he slept. Excellent.
-1 HP
Location: Suburban back yard
Lose status: Drunk
Gain status: Hangover: -1 to next action


HmH {5} - Recruit the portable hole
Nathan monologues to the portable hole for over half an hour. Finally, it circles him once, flickers slightly, then seems to start following him.
Zombies? {5} - No, but some gunshots can be heard in the distance.
+2 Ventriloquism
Gain minion: Portable hole


Mindmaker {6} Pass it off with a cliche, then enter a mall.
Vincent manages to deflect suspicion, then enters the mall, the perfect place to be in case of a zombie apocalypse.
Zombies? {5} - Strangely, no.
Location: Inside a mall

Dwarf Midget {1} Hide guns in a backpack, then abscond
While Dave is searching for a backpack, five people dressed in full SWAT combat gear arrive. They look unhappy.
Zombies? {2} - Five zombies appear, startling the SWAT agents. (Why, Random.org? Why do you keep giving out five enemies?)
Enemies: Five SWAT agents
Enemies 2: Five zombies


EddyP {3} Summon Aqua Buddha
The man is now powerless, and therefore unable to grant any such request. Nothing happens when EddyP attempts his second summoning ritual.
Zombies? {5} - No.
Skill: +1 summoning
Logged

Flintus10

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Re: Challenge Fate RTD - Turn 9.
« Reply #121 on: December 02, 2010, 06:55:34 pm »

Ask the bartender to throw me any other weapons he has under there and kick some zombie ass.
Spoiler (click to show/hide)
« Last Edit: December 03, 2010, 07:42:18 pm by Flintus10 »
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dragnar

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Re: Challenge Fate RTD - Turn 9.
« Reply #122 on: December 02, 2010, 07:53:43 pm »

Take the fallen zombie's heart container!
Spoiler (click to show/hide)
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Tarran

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Re: Challenge Fate RTD - Turn 9.
« Reply #123 on: December 02, 2010, 08:26:44 pm »

Hehehehe.

Wait, shouldn't Telepathy, flight, brain eating, psychic blast all be abilities, not skills? And if they really are skills, why didn't you list the skill level?

Spoiler (click to show/hide)

Teleport to Mindmaker.

Get out of the sewers and find Mindmaker.

Ask the bartender to throw me any other weapons he has under there and kick some zombie ass.
You forgot your status.
« Last Edit: December 02, 2010, 09:25:49 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Nirur Torir

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Re: Challenge Fate RTD - Turn 9.
« Reply #124 on: December 02, 2010, 09:12:19 pm »

Hehehehe.

Wait, shouldn't Telepathy, flight, brain eating, psychic blast all be abilities, not skills? And if they really are skills, why didn't you list the skill level?
Oops, yes, abilities.

Do note, people who keep teleporting without any skill in it: If you roll a {1}, you'll get a 0, and be instakilled by teleporting into a solid object.
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Tarran

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Re: Challenge Fate RTD - Turn 9.
« Reply #125 on: December 02, 2010, 09:26:47 pm »

Do note, people who keep teleporting without any skill in it: If you roll a {1}, you'll get a 0, and be instakilled by teleporting into a solid object.
Meh, 'guess I'll be finding Mindmaker the mundane way then.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

HmH

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Re: Challenge Fate RTD - Turn 8.
« Reply #126 on: December 03, 2010, 12:45:09 am »

Spoiler: Character Sheet (click to show/hide)

Ask the soldiers if there is, to put it in layman's terms, a levitating red rod that looks like a compass, except it doesn't point north. If there is, let them guide me there. And ask for a spare compass.

MrNuke

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Re: Challenge Fate RTD - Turn 9.
« Reply #127 on: December 03, 2010, 12:52:20 am »

Run up to the zombies with the ninjato and decapitate them!\

Spoiler: Teh Character (click to show/hide)
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

EddyP

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Re: Challenge Fate RTD - Turn 9.
« Reply #128 on: December 03, 2010, 03:51:27 pm »

Spoiler (click to show/hide)
Explore the rest of the old house
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Frelock

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Re: Challenge Fate RTD - Turn 9.
« Reply #129 on: December 03, 2010, 05:20:45 pm »

Realize the foolishness of my former drunken ways, and become a monk (the cool, martial-arts kind, not the lame real-life pacifist kind)

Spoiler: Character Sheet (click to show/hide)
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All generalizations are false....including this one.

Frajic

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Re: Challenge Fate RTD - Turn 9.
« Reply #130 on: December 04, 2010, 05:36:54 am »

Spoiler (click to show/hide)

While the agents are distracted, bash one of them in the head and drag them into a nearby closet/behind a counter/whatever. Quickly switch clothes.
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EoS company name: Vikings Inc.

Mindmaker

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Re: Challenge Fate RTD - Turn 3 (Please get off of me.)
« Reply #131 on: December 04, 2010, 06:27:00 pm »

Spoiler (click to show/hide)

Search the shop for anything unusual.
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