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Author Topic: next update  (Read 700 times)

ScriptWolf

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next update
« on: November 16, 2010, 09:37:52 am »

does anyone know whats going to be added in the next update?.
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tfaal

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Re: next update
« Reply #1 on: November 16, 2010, 10:26:54 am »

I assume that by next, you mean the one released today. It's just bugfixes, really. Go to the dev log, press F5, and look at all of Toady One's posts between now and the last release. That's what's changed.
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This could be a handy way of teaching preschool children mathematics.

Mel_Vixen

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Re: next update
« Reply #2 on: November 16, 2010, 10:34:26 am »

Lets see:

Changes for 31.18:

Major bug fixes
    (*)fixed crash from shop signs being placed off map
    (*)fixed crash during character generation of human outsiders if you back out of the name menu
    (*)fixed crash from trap announcements/reports
    (*)fixed world gen crash that arose from creature in secondary entity population taking over leadership role when caste mods are present
    (*)fixed crash from walking off the left or upper edge of the world
    (*)corrected misaligned bodypart appearance modifiers on load and resulting crash in pref screen, origin of misalignment unclear
    (*)fixed problem where you are considered a thief after shopping at a store that had previous had its inventory offloaded
    (*)made uniform assignments respect handedness
    (*)reenabled SDL movie recording
    (*)stopped unfinished quests performed by previous characters from stopping nobles from giving new characters quests

Other bug fixes/tweaks
    (*)made skill rates copy over to castes correctly
    (*)fixed problem that added bogeyman kills to the wrong parts of the kill lists
    (*)stopped retirement in town when bogeymen are active
    (*)stopped unequipable soldier unit types from occasionally appearing in ambushes/sites/migrants
    (*)corrected placement of cauldrons
    (*)got rid of size bonus mistakenly applied to opportunity skill rolls and put in the rage penalty it was supposed to be
    (*)made master pikemen get proper skill
    (*)stopped lair hatch covers from rotting away
    (*)added announcement for falling damage
    (*)adding retching after initial vomiting
    (*)changed metal use for humans/gobs/kobs via existing raw tags
    (*)changed a few two-handed weapon sizes
    (*)updated dwarf party organization conditions
    (*)fixed problem with movie playback showing an extra garbage frame for each chunk of the movie
    (*)changed conversation colors
    (*)fixed double adjective in dark fortress
    (*)made Elite Bowman name appear correctly (was showing up as blowgunner), and a few related typos
    (*)fixed some other typos

Auxiliary file changes for 0.31.18:

    data/index

    creature_standard.txt
        added elite ranged unit names for dwarves
    entity_default.txt
        gave humans METAL/GEM/STONE_PREF
        gave gobs METAL_PREF and got rid of gem professions
        gave kobs METAL_PREF/STONE_PREF/FURNACE_OPERATOR for the time being at least, though this will probably change
    item_weapon.txt
        changed a few two-handed sizes


So yes mostly bugfixes for this release. ScriptWolf you can participate on the FotF thread which toady had setup for exactly such stuff. You can ask questions there too that get answered by toady normaly ;) .

btw. i like your avatar.  :P its indeed "rwar!"
« Last Edit: November 16, 2010, 10:38:25 am by Heph »
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