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Author Topic: Differentiation between type of body part (Basic Part Adding)  (Read 789 times)

EmperorJon

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Differentiation between type of body part (Basic Part Adding)
« on: November 07, 2010, 07:16:20 am »

Okey dokey, let's say I want to add a bodypart, messing around with extra heads and such and dwarves, and entire new body parts, I made an organ called the Caver, it's what dwarves have that releases endorphins the deeper they dig. :D

I've added an entry to the tissue template file, I've got no idea which other files need info on them or how the different files interlink, sorry for the noobishness.


EDIT: Posted somewhere else.

EDIT2: Unlocked anyway, incase someone wants to help.


EDIT3: Got some parts done. :) Can anyone tell me how to differentiate between parts marked in the creatures information, such as nose and eyes, and parts listed on the wound screen by defualt when not damaged, like arms and legs?
« Last Edit: November 07, 2010, 03:13:46 pm by EmperorJon »
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.