I've decided to develop a board game with dwarves about exploration, building and survival
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I've just started to develop the idea, so brainstorming and suggestions are really welcome.
Being a fan of many tabletop games, I know that it's the best idea to keep a balance between too simple stuff (becomes boring) and too complex stuff (hard to play and relax, becomes like a job haha).
So that's the main point: there will be no hundreds of stones, specific inventories with socks and tons of items and resources, no.
Phases:
1) Exploration
2) Income
3) Production
4) Combat
5) Special
Map:
The map has a hexagonal grid. You start in a central "staircase" and all other tiles do not exist.
You should uncover the hexes around the staircase to get an access to the first "ring". After that you will be able to get an access to the second "ring".
There will be specific map tiles for each ring. For example, there will be "rocky cavern", "mud cave", "mushroom forest", "stone pit" for the first ring, and there will be more than 6 (and random one is picked when a tile is uncovered), so different tiles will be there each game.
The second ring will have the same tiles plus some "special" tiles (like underground lake, crystal cave, small vein etc.). Basically the deeper you go, the more resources you will get.
Resources:
Resources will come in three types: natural, collected and manufactured. Natural resources will come with a tile (i.e. mushroom forest gives a wood resource), collected will come with a tile/building and require an action to be spent to gather them (examples follow: tile - webbed bushes, requires an action to get silk; building - lumbermill, built on a wood resource and provides 2nd if an action is spent).
During each turn the resources are "spent" in the production phase and are discarded at the end of the turn. Some building will require more than one unit of some resource type, so you will need either two resource sources or special buildings (like a warehouse which allows to store 1 resource during the discard phase). It means that buildings which require manufactured resources like furniture will require someone to spent an action making them, and another one to spend an action to build it, so teamplay will be really needed.
Players:
Each player will control a single dwarf. I am unsure on the amount of actions allowed, but I will definitely make it so there will be a chance to survive a combat (so it won't be a-la "civilization" game combat where there is a victor and a dead only). Constitution will serve this role, I think there will be strength/agility/toughness stats. Strength will determine the damage, toughness will determine the health and agility the action points.
A basic draft: Enemy's strength will be substracted from your constitution, and if the amount is not a zero or less you survive. Same applies in another direction: if your str. is higher than enemy's constitution, he dies, otherwise survives.
I will work on the combat system later and I accept any suggestions. A notice though: I don't want it to be too complex (like dnd), too simple (so there are ways to customize your combat abilities with specials, perks and equipment) and I don't want it to be luck based only (some random element is great, but planning should be first).
There won't be a complex inventory system: equipment, personality traits and goodies all will come in a kind of achievements: you will recieve special "chips" which will be important and not too frequent.
Guarding system: The enemies will have a chance to emerge from uncovered areas, more dangerous enemies will come when you explore caverns deeper. It will be dice-based, and you should be able to station your dwarf in the combat phase and guard all surrounding hexes, so any attacking critters will be spotted and affected. You should be able to station more than one player to protect important tiles (resources/buildings) from being clamed by enemies. Creatures will be able to attack only "border" tiles.
Invasions:
I want to implement an invasion mechanic (groups of kobolds/goblins/animal men coming from underground), but I will think about it after I am more confident in the resource/building/animal fighting fields, and again any suggestions are welcome.
Phew, I have much more ideas, but let's start with basics.