Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Can you dig it?

Yes, Strike the earth!
- 2 (28.6%)
Maybe, Only for a soil sample!
- 0 (0%)
No, Hug a tree!
- 0 (0%)
Yes, Straight for the mantle!
- 3 (42.9%)
No, End this wanton violence against the planet!
- 2 (28.6%)

Total Members Voted: 7


Author Topic: Dwarf Fortress: Cobalt Edition: Pre-Prologue: The Beginnering  (Read 1460 times)

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Dwarf Fortress: Cobalt Edition: Pre-Prologue: The Beginnering
« on: November 07, 2010, 07:32:47 am »

Dwarf Fortress: Cobalt Edition
- Pre-Prologue -
The Beginnering

This is not an ordinary Dwarf Fortress. This is a fully charged, player driven experience of unparalleled die rolls, modifiers, and sometimes illustrations!

Do you want pounding, heart-wrenching combat with fully simulated body parts, blood loss, pain and long term infection?

Do you want variable day/night cycles, moon phases, weather and holidays?

Do you want hyper-realistic crafting scenarios where multiple factors affect the outcome?

Do you want a fully fluid world where you can leave your fort, walk for a month, and kill your own king in a knife fight?

Do you want to start your own religion, rebel and form your own kingdom, or invent steam-powered harpoon cannons?

Do you want to bold things for no particular emphasis?


If you answered YES to at least two of the above, then this is the Dwarf Fortress Game Simulation Game for you! Survive in familiar-yet-changed demon-scarred world, face off against foes old and new, and eat Plump Helmets or maybe something else equally delicious.


In this stage before the first stage, you learn about the very basics, so here's an outline of how your character pre-embark works:

Name: What people call you.
Gender: Largely just flavour, but it might come into play.
Deity: Whether it's a god of jewels or a tentacle demon of depravity, they can grant you a helping hand in subtle and not-so-subtle ways. Try not to annoy them.
Caste: A very powerful determination of your starting abilities. Castes are broad social roles and can cover almost every dwarf, from the lowly Peasant to the snooty Noble. Before you grab your pitchforks, this is a more 'Dungeon Master' type that has a role and hopefully doesn't get murdered by the rest of the team.

Skills: A collection of just about every useful skill in a society, broken into Production, Manufacturing, Service and Military subtypes. It's heavily based off existing DF skills, but many things have been recombined and rethought. For example, Chemist combines Soaper, Potash Maker, Lye Maker and has further uses, and Jeweler combines Cutting and Setting. There are also skills created from whole cloth too, such as Priest, Earthworker and Explorer, which each have important roles. No more useless skills! No more useless skills! Even more useless skills!

Traits: These are more subtle, passive abilities that aren't quite skills. Broken into Physical, Mental and Social, they include valuable things like Dark Vision, Super-Sane, and Pro-Xeno. You start with a few positive ones, but over time you might pick up more positive or even negative effects.

Items: The dreaded items list, full of weird stuff that you don't really understand. Nonetheless, it's vital to bring enough supplies on your journey.


After the initial 7 have decided on their characters, off they go on a wild and fantastical adventure. What happens next? I The dice You decide! Migrants come later, of course, but at first it's just you and your 6 -acquaintances- against the world.


Artifacts! Goblin raids! Volcanos! Dig it!
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Pre-Prologue: The Beginnering
« Reply #1 on: November 07, 2010, 11:00:13 am »

Quote from: statblock
Name: Hadschi Halef Omar
Gender: Male
Deity: Hamallamadingdong, god of gods.
Caste: Champion

Skills: Hammer, Priest, Doctor, Armor User

Traits: Xenophobia, Heat Vision, Super-Strong, Pulchritudinous

Items: Golden Hammer, Golden Plate, Golden Shield, a religious tome, bandages, three water vodka skins, and a week of iron rations.
Beware the mighty cleric of Hamallamadingdong, the god of gods!

(Did I do it right?)
« Last Edit: November 07, 2010, 11:27:55 am by Barbarossa the Seal God »
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Pre-Prologue: The Beginnering
« Reply #2 on: November 07, 2010, 11:18:30 am »

Name: Kogan Torir
Gender: Male
Deity: Medtobolil, dwarven god of Mechanics and Ambition
Caste: Craftsdwarves

Skills: Mechanic (main skill), architect, blacksmith and siege engineer.

Traits: Unfazable, creative, and steady hands.

Items: Rations, rum, a tent, tools, and a puppy. He wears pigtail pants, a shirt, socks, shoes, gloves, and a hooded cloak.
« Last Edit: November 07, 2010, 01:35:13 pm by Nirur Torir »
Logged

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Pre-Prologue: The Beginnering
« Reply #3 on: November 07, 2010, 11:24:20 am »

Name : Urist Molgur
Gender : Male
Deity : Armok, god of blood
Caste : Miner
Skills : Miner, Architect, Axedwarf
Traits : Agile, funny, good night vision
Items : Weeks worth of Plump Helmets, pick, GCS clothing, kitten
« Last Edit: November 07, 2010, 11:32:27 am by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Pre-Prologue: The Beginnering
« Reply #4 on: November 07, 2010, 01:07:00 pm »

Name: Adil Olinlolor (Tongsletter)
Gender: Male
Deity: Kun, goddess of twilight and dusk
Caste: Surface
Skills: Herbalist, Explorer, Marksdwarf, dabbling Hammerdwarf
Traits: Slow to anger, good light vision, waterholic.  Likes cobalt, sweet pods, bloated tubers, and elves for their loot.
Items: Rope reed clothing with hood, waterskin, bag full of bags, featherwood crossbow
« Last Edit: November 07, 2010, 01:09:33 pm by Rolan7 »
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Pre-Prologue: The Beginnering
« Reply #5 on: November 07, 2010, 01:19:17 pm »

Name: Urist "Ore Balance"
Gender: Male
Deity: Zan, god of creation and darkness
Caste: Creator
Skills: Engraving, stone crafting,chemist.
Traits:Steady hands, trap master (Chemicals), puzzler.
Items: Stone carving tools, green glass chemistry set (Now with more microline!) and pigtail cloth clothing.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

CoughDrop

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Pre-Prologue: The Beginnering
« Reply #6 on: November 07, 2010, 01:40:48 pm »

Name: Litast Cattenakgos
Gender: Female, for the sake of having a female character on the journey
Deity: Zan, god of creation and darkness
Caste: Farmer
Skills: Talented Grower, Proficient Brewer, Adept Thrower (uses throwing knives as a hobby)
Traits: Great ability to focus, a sharp intellect, and a well of patience, but she has poor willpower

Items: 20 iron throwing knives and 3 steel throwing knives, a season's worth of cave lobster (she fancies sea-food), a small barrel of rum, and 18 of each underground crop seed.

Edit: Also, full dog leather garments... Her old fortress had a surplus of puppies...
« Last Edit: November 07, 2010, 02:14:56 pm by CoughDrop »
Logged
"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Hastur

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Pre-Prologue: The Beginnering
« Reply #7 on: November 07, 2010, 02:10:31 pm »

ill be the 7th!

Name: Sandow Statenskivsky
Gender: Male-o
Diety: Armok of course
Caste: Survivordwarf of the wild
Skills: Animal Training, Trapping, Herbalist, Wrestling, Throwing, Tattoo Artist.
Traits: Workaholic, Insomniac, Laughs Innapropriatly, Strong

Items: Mattock, Net, Rope, Bedroll, Pants, Chaps, Shirts, Socks, Boots, Belt, Brimmed hat. "Ludmilia" his trench knife, Flint and fire striker
« Last Edit: November 07, 2010, 02:35:53 pm by Hastur »
Logged

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Pre-Prologue: The Beginnering
« Reply #8 on: November 07, 2010, 04:11:17 pm »

Well, I wasn't quite expecting people to actually post profiles, especially since the guide was just a rough outline with barely any detail... This is a good sign nonetheless! I will have to make a new thread to hold the scads of information needed to successfully embark, however.
« Last Edit: November 07, 2010, 04:13:30 pm by Shade-o »
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"