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Author Topic: Industry and stockpile lethargy  (Read 1916 times)

eggrock

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Re: Industry and stockpile lethargy
« Reply #15 on: October 28, 2010, 02:32:35 pm »

Forbidding seeds is a great idea, I need to do that.

Z-level storage works pretty good. I like to store items in the lowest non-stone level so I can break in new miners when I need to expand the space. There is one central 3x3 stairway and additional stairwells one shift+arrow east and west of the central stairwell. Food and wood storage are on the highest Z-levels by the farms (and trees).

Other than that there are two stockpiles for my stonecrafter, one in the big area 1 z-level above and another by the trade depot--but the depot is going to move into the storage area soon. Let the mercheants do the walking.
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Shoku

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Re: Industry and stockpile lethargy
« Reply #16 on: October 28, 2010, 03:07:07 pm »

If you want your stockpiles to not just look like tons of barrels and bins once you've used enough wood to make storage efficient then you should go into the stockpile options and set the max possible barrels/bins down. If you only turn the number up a few at a time as your stockpile fills up it should leave the content of the pile pretty easily discerned at a glance.
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Please get involved with my making worlds thread.

Immacolata

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Re: Industry and stockpile lethargy
« Reply #17 on: October 28, 2010, 03:28:13 pm »

Skyrender, might I bother you for a few screenies of a fortress of yours using that Greek  layout?

To the rest of you contributing: Thanks a lot. I have been off the game for a few weeks because I hit the "gee, what the hell am I supposed to do now" wall a few times. My !fun! never happened because I got cluttered up and ended up abandoning my fortress because I wasn't happy with them.

I still need to figure out how to do the mechanical stuff properly. How to dig wells and make irrigation by pumping up water from the caverns below. I haven't got my head around that because my metal industry struggles - because my setup of Stockpiles and workshops stops me dead. I think I got enough fuel in this thread to try that again now :) Get so far that I can construct a well and figure out how to get irrigation done without using surface water, which I always end up because the pump things aint my level yet.
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Uzu Bash

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Re: Industry and stockpile lethargy
« Reply #18 on: October 28, 2010, 03:38:25 pm »

One of my problems is probably that I cant put some kind of easily identifiable tag on my stockpiles. They are just identical looking checkerboard grids with barrels and crates to me.
I really wish you could give them a label that would apply to the bin. That way when you're looking through the room list, or the inventory from the depot, you know what the hell exactly are those 'Finished Goods'.
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Nameless Archon

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Re: Industry and stockpile lethargy
« Reply #19 on: October 28, 2010, 07:07:27 pm »

To the rest of you contributing: Thanks a lot. I have been off the game for a few weeks because I hit the "gee, what the hell am I supposed to do now" wall a few times. My !fun! never happened because I got cluttered up and ended up abandoning my fortress because I wasn't happy with them.
Don't sweat it - I abandoned half a dozen forts or more when I was still learning the real basics... Most didn't make it more than a year and a half while I played with some feature or another.

Quote
I haven't got my head around that because my metal industry struggles - because my setup of Stockpiles and workshops stops me dead. I think I got enough fuel in this thread to try that again now :) Get so far that I can construct a well and figure out how to get irrigation done without using surface water, which I always end up because the pump things aint my level yet.
There's an animation of building a pump stack on the wiki that shows it step by step. I prefer to use a baffle from a brook or river, which requires much less labor to get ready, and is proof against pump destruction.
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NewSheoth

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Re: Industry and stockpile lethargy
« Reply #20 on: October 29, 2010, 07:57:59 am »

I really wish you could give them a label that would apply to the bin. That way when you're looking through the room list, or the inventory from the depot, you know what the hell exactly are those 'Finished Goods'.

So true. Especially when you produce different kinds of 'Finished Goods' at the same time.

And for irrigation, I just find a murky pool big enough and dig out the farm room next to it, then breach the wall separating them. The miners only get wet in the resulting flood and I get a farm nice and quick. Then I wall off the pond and leave it be.
Alternatively, if I have no ponds or they're too far away, I place my farms next to a brook/river/what have you and build a screw pump from the closest trees and stone available, then tell a dwarf to operate it and flood the farms through the pump. If necessary, I turn the pump (by rebuilding it) and pump the water out.
No irrigation troubles whatsoever.
Oh, and for a well, you can dig out a tunnel to the river (without breaching the last tile) and channel down to it from wherever you wanted the well. Then channel out the tile separating it from the river, and wait for the water to reach the well.

Added: And if there's neither a brook nor a murky pool, Urist, grab your pick, we're goin' ta do some diggin'! To the caverns we go!
« Last Edit: October 29, 2010, 07:59:42 am by NewSheoth »
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" It... it's finally over. Oh Armok it was like the end of days in some kind of gristly death bathtub of untold horror and wow that is a nice waterfall."
Embarked on a haunted volcano. I am currently terrorized by skeletal alligators.

Immacolata

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Re: Industry and stockpile lethargy
« Reply #21 on: November 01, 2010, 09:56:47 am »

SkyRender, how do you get about the farming - do that near ground level? Did you do a similiar layout to your forges with burrows so you combine their Residential areas with their forges?
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