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Author Topic: Making a BYOND game.  (Read 2049 times)

NewsMuffin

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Making a BYOND game.
« on: November 07, 2010, 01:17:30 am »

I'm not sure if this is the right place to put this, but I am in some serious need of help with the BYOND code. I started to read the ZBT tutorial, but I tried it in my game and it didn't work. So, I need help learning the code. From then on, I can probably do it on my own.
If you would like to know more about the game itself, just ask.
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Jervous

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Re: Making a BYOND game.
« Reply #1 on: November 07, 2010, 10:24:59 am »

*asks*
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NewsMuffin

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Re: Making a BYOND game.
« Reply #2 on: November 07, 2010, 11:38:14 am »

Ok. I'm going to make a multiplayer game, which is going to eventually be like Space Station 13. It's pretty much going to be city defense, with 1 guard per 3 civilians. Civilian is pretty much a cover all term for all of the other classes, such as priest, scientist, philosopher, ganger, and pretty much anything else. When the game starts, the civilians are located in a large apartment building, with multiple floors, and the guards are located in the barracks. Depending on the class you took, you get items. For example, a ganger would start with a pistol and two magazines with eight bullets each, while the guard would start with a basic kit, but no weapon, and would have to go to the armory for one.
The guard's role is to defend the city against whatever foe I put in, and to act as a general police force. I will have things such as hunger and thirst, which would justify a farmer class, and a street vendor class, though there will be vending machines.
I would like to put in child birth, but I don't know what to do after a child is actually born.
Players joining an in progress game would start at either a star port, or the gate to the inner city.
The city walls have health, and can be destroyed. The attackers can either be NPC's, or PC's supported by NPC's.
Yes I know it's a large project.
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Jackrabbit

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Re: Making a BYOND game.
« Reply #3 on: November 07, 2010, 03:12:23 pm »

Don't get Android Data onto the project and don't bother listening to him if he complains you're ripping him off and you should be fine.
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NewsMuffin

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Re: Making a BYOND game.
« Reply #4 on: November 07, 2010, 07:46:19 pm »

Yeah, I know.
I said it was similar to SS13, but it's not like I stole the source code or anything. He shouldn't have anything to say, as I'm attempting to write this from scratch.
But I need help learning the code. I have some basic knowledge in C++, and I see some similarities, but still, all of the old tutorials do not work for the new version of BYOND.
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qwertyuiopas

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Re: Making a BYOND game.
« Reply #5 on: November 07, 2010, 09:46:11 pm »

What do you know right now? What do you want to know first?
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Eh?
Eh!

NewsMuffin

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Re: Making a BYOND game.
« Reply #6 on: November 07, 2010, 10:26:17 pm »

Essentially, nothing. I know some stuff from earlier versions of BYOND, but that's pretty much it.
I want to learn how to pretty much make a game. I'd need a health system, I'd need a movement system, I'd need a HUD, I'd need to make different game modes, I'd need  a chat room with different channels, I'd need a radio system, I'd need classes, I'd need weapons, and I'd need multistory buildings, to name just a few.
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