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Author Topic: Noo, not my underground dwarven metropolis design!  (Read 1705 times)

Duelmaster409

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Noo, not my underground dwarven metropolis design!
« on: October 28, 2010, 10:39:48 pm »

So in my latest fort I've decided to use a new approach to digging; making a "nerve" center of the fort near the surface layers with recreational centers, dining rooms, a statue garden/art gallery, a zoo, and some other stuff to keep dwarves happy. To the west of the nerve center I have a building district. Mason's workshops, carpenter's workshops, siege workshops, and anything involving production of items used for BUILDING stuff will go here along with their respective storage rooms.

To the east I have the crafting district; Kitchens, stills, clothiers, tanners, crafting workshops, etc. will go here. This is naturally the biggest district, and there are a lot of storage rooms underneath the actual workshops.

To the south I have the smithing industry. I took into account that I would later want to pump magma here. Usual smithing/metalworking workshops go here.


Now, underneath the dwarven nerve center is where most of my design went to. I designated areas for channeling and digging to mark where I wanted everything. Down here is where all of the living quarters would be, with some of the noble rooms already planned out. To design the entire fort, it took at least 1 hour to 30 minutes, possibly less, but it was a significant chunk of my time.





Then, Dwarf Fortress decides to kick my groin. While my miners were excavating my designations, I stumbled upon something horrible... HORRIBLE while I was digging the stairs to the bedroom complex; ALL of my designations were eaten alive by a gigantic cavern that I unearthed! This is one cavern that I will not appreciate, even though it seems to have plentiful cave water which is pretty cool seeing I can make a well over the water.


tl;dr: A cavern f*ed my fortress design over. :(       Has this happened to anyone else before?

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Lormax

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Re: Noo, not my underground dwarven metropolis design!
« Reply #1 on: October 28, 2010, 10:42:10 pm »

It'll just take a bit longer, but you can build the walls and floors and such now instead of digging them out.
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nbonaparte

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Re: Noo, not my underground dwarven metropolis design!
« Reply #2 on: October 28, 2010, 10:46:21 pm »

If you're doing that, dump one or 2 of the caverns and turn up the depth of the shallowest one in world gen settings. Otherwise caverns jsut get in the way.
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Jualin

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Re: Noo, not my underground dwarven metropolis design!
« Reply #3 on: October 28, 2010, 11:15:44 pm »

If the design itself is general enough that making it on another map won't ruin it, you could try Quickfort.

Then again, you may end up making loads of designs and end up using none of them. Lord knows I have...
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Rastaan

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Re: Noo, not my underground dwarven metropolis design!
« Reply #4 on: October 29, 2010, 01:18:36 am »

Adapt the design and use the caverns as a feature? You could have bedrooms with balconies overlooking an underground pond and drop a super-waterfall down the centre.
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Dariush

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Re: Noo, not my underground dwarven metropolis design!
« Reply #5 on: October 29, 2010, 02:05:37 am »

I never designate anything before I have miners ready to mine them ^_^

rephikul

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Re: Noo, not my underground dwarven metropolis design!
« Reply #6 on: October 29, 2010, 02:13:02 am »

I never designate anything before I have miners ready to mine them ^_^
designation flash on the map and allow you to see present planning regardless of your miner availability ;p
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Dariush

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Re: Noo, not my underground dwarven metropolis design!
« Reply #7 on: October 29, 2010, 03:08:57 am »

I never designate anything before I have miners ready to mine them ^_^
designation flash on the map and allow you to see present planning regardless of your miner availability ;p
Planning? Is that some fancy euphemism for horribly torturing elves?

NewSheoth

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Re: Noo, not my underground dwarven metropolis design!
« Reply #8 on: October 29, 2010, 09:01:12 am »

I've had an aquifer do this to a gigantic magma works assembly. An aquifer was going right through the middle of the works, as if some HFS stuck their finger through it. To make matters worse, it was discovered halfway into the digging phase so I was forced to re-design, re-designate and generally start from square one again nearby.
And yes, if you're wondering, I used a volcano for magma supply.

That's the main reason of my designating the rooms to be dug one by one, or in small-to-medium blocks, not all at the same time.
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