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Author Topic: moods and imported materials  (Read 619 times)

Silentstar

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moods and imported materials
« on: October 25, 2010, 04:10:08 pm »

will dwarves disregard imported materials when they get a mood?  I have a secretive dwarf in a mason's shop and the next item on his list (when i look at the shop with 't') is granite.  The only granite i have on the map (thus far) are the ones i brought on embark to make my initial workshops.  I disassembled my carpenter's shop to free up one granite and he's just ignoring it now.  I checked the granite to see if it was forbidden.   I noticed it was in parenthesis when i checked with loo'k' but when i forbid it it just added brackets to the parenthesis.  It was also in cyan font, when most everything else is brown (i think).  I'm assuming those two facts are because it was imported materials.  But does that make a difference?  or is there something i'm missing ?  I don't really care if he fails his mood since he's a recent migrant with only potash making as a skill and i already have 2 potash makers.  but it would be nice to get a legendary mason at this point.  Also there's the worrying about him going on a murderous rampage.  The shop is one of my initial workshops and is thus outdoors.  A little difficult to contain him.  Maybe i can build a wall around him in time.  it's already been a month i think.
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petebull

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Re: moods and imported materials
« Reply #1 on: October 25, 2010, 04:14:11 pm »

I don't think so because a moody dwarf will steal from a caravan if it has the needed material. The stuff you buy from them has also the parenthesis, don't it?
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NecroRebel

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Re: moods and imported materials
« Reply #2 on: October 25, 2010, 05:09:31 pm »

You can't possibly tell if his next material is granite. First off, no mood requires a particular type of stone, and second, even if it did require a particular type of stone it would only tell you that it needed rocks.

When you look at a shop with (t), it doesn't tell you what the dwarf needs, it tells you what he's already got. The cyan font tells you that those items are tasked for something (the mood, probably), while the brown font items are the things the shop is actually built from. Look at the shop with (q) instead, and sit and wait and watch the "Urist McMoody sketches pictures of <stuff>" until it repeats itself; that will tell you what he needs.

I'd suggest you read up on the wiki's article on Strange Moods, most importantly for interpreting the dwarf's desires.
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celem

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Re: moods and imported materials
« Reply #3 on: October 25, 2010, 05:11:32 pm »

good advice above, bear in  mind that even with (q) to see what he's asking for/drawing you cant be sure of the order, and they collect in a strict order

() denotes an imported good {}is forbidden
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Silentstar

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Re: moods and imported materials
« Reply #4 on: October 25, 2010, 09:00:40 pm »

i had actually read the mood article (several times) on the wiki.  i must have misread the part about looking at the workshop with 't',  i was under the impression that it listed already aquired items as well as items they are looking for.  i guess that would make more sense then that the granite has a b (thus being built from it) after it and the other item has the tsk.  i've been playing for a while now, but parts of the interface are still pretty opaque to me, even with reading the wiki.
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