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Author Topic: [31.16] counter cave adaption with glass ceilings?  (Read 955 times)

schussel

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[31.16] counter cave adaption with glass ceilings?
« on: October 25, 2010, 01:50:54 am »

v31.16

i am planning to build my fortress with a intern stair like level system to provide outside light for crops/meeting area and barracks alltogether (multilayered)

like that


light blue parts are open space btw     
im not clear if +1 and +2 are  correct .. here  the higher value shows upper level :)



to stay safe cause im playing the fortress defender mod .. can there be a glass ceiling above to provide the positive effects while keeping the negative effects out or do i have to rely on good ole retract ceiling method for that? (in the wiki and the boards i just find  informations that are not too conclusive)

thanks in advance

PS: i know i am a really artfull paint-abuser :P
« Last Edit: October 25, 2010, 02:08:50 am by schussel »
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Lord Vetinari

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Re: [31.16] counter cave adaption with glass ceilings?
« Reply #1 on: October 25, 2010, 03:10:10 am »

I don't know about that mod, but I don't thing that those things are different from vanilla version.

Walls and floor can't be destroyed, no matter what their material is. What matters for cave adaptation is the difference between above ground and underground. Once a tile has been exposed to the sunlight, it'll be marked as above ground forever, you can build whatever you want above it and you can't revert it to underground.

So, in short, you can build your roof with any material, even rock, and that room will always be above ground and prevent cave adaptation.

If I understood your image you're going to leave holes in the floor of the rooms? There's no need to, just dig away everything untill you reach the surface and then rebuild artificial floors.
« Last Edit: October 25, 2010, 03:20:35 am by Lord Vetinari »
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schussel

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Re: [31.16] counter cave adaption with glass ceilings?
« Reply #2 on: October 25, 2010, 03:16:45 am »

ok thanks for the info ..

the mod is just important in this way that it contains alot of flying enemies ^^

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Lord Vetinari

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Re: [31.16] counter cave adaption with glass ceilings?
« Reply #3 on: October 25, 2010, 03:19:55 am »

I forgot: keep in mind that glass windows let dwarves see outside. If they see an enemy through it, they'll be scared and cancel their jobs. I don't know if glass roofs will have the same effect; maybe try with some less important room.
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schussel

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Re: [31.16] counter cave adaption with glass ceilings?
« Reply #4 on: October 25, 2010, 04:23:33 am »

i plan to have the social rooms at least 3 levels below surface so i guess that would be no prob :)
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moki

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Re: [31.16] counter cave adaption with glass ceilings?
« Reply #5 on: October 25, 2010, 07:36:03 am »

True, once a tile was exposed to the sun, it prevents cave adaption, even if you cast natural obsidian above it.
Dwarves can't see through floors/ceilings or walls no matter if they're made of clear glass or 20 tiles of steel. Only windows, grates and fortifications are see-through, but with these, z-levels shouldn't matter at all. Even if you build your anti-cave-adaption rooms 100 levels under ground level, dwarves can be scared by a fluffy wambler.
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Sphalerite

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Re: [31.16] counter cave adaption with glass ceilings?
« Reply #6 on: October 25, 2010, 07:41:37 am »

All map tiles start out as Dark Indoor Underground.  When a tile on the map is exposed to the sky, it becomes Light, Outdoor, Aboveground.  When you build any building or construction over that tile it becomes Light, Indoor, Aboveground.  It doesn't matter if the blocking material is made of glass or granite, DF doesn't know glass is transparent and rock isn't.  It know that windows don't block line of sight, but that's because they're windows, not because they're made of glass.

Dwarves which spend a lot of time in Dark Underground tiles become cave adapted, and then are stunned and throw up when exposed to Outdoor tiles.  Exposure to Indoor tiles doesn't trigger this, but neither does it cure cave adaption.  Your enclosed area will be Light Indoor, so they will neither cause not cure cave adaption.  To completely cure cave adaption I'm pretty sure you need Outdoor tiles, which need to be exposed to the sky with no glass floors or grates or anything else in the way.  I don't think you can achieve this without leaving a path for flying enemies to get in.
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schussel

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Re: [31.16] counter cave adaption with glass ceilings?
« Reply #7 on: October 25, 2010, 03:24:43 pm »

so it will be retractoroof again^^
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