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Author Topic: How do you protect your merchants?  (Read 2693 times)

lazylonelion

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Re: How do you protect your merchants?
« Reply #30 on: October 21, 2010, 05:52:32 am »

About 3-tiles-wide:
Just ATM playing for new fortress (31.16),
depot is behind stairs, and not more than 2-tiles wide.

Still, here it is -- one dwarven caravan, one elven caravan.
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AlfFan

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Re: How do you protect your merchants?
« Reply #31 on: October 21, 2010, 01:13:13 pm »

I just had my human merchants slaughtered. Will the humans be mad with me? Will they come back? I also had an Elf diplomat killed. Any consquences with that?

And I know this has been said but to clarify: If I build a road to the edge of the map where I want them to enter, will they enter there?
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Sphalerite

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Re: How do you protect your merchants?
« Reply #32 on: October 21, 2010, 01:39:57 pm »

I just had my human merchants slaughtered. Will the humans be mad with me? Will they come back? I also had an Elf diplomat killed. Any consquences with that?
If the merchants are slaughtered, they'll be annoyed, and won't send as large a trading caravan next year.

If the diplomat is killed, they'll probably declare war on you.

Quote
And I know this has been said but to clarify: If I build a road to the edge of the map where I want them to enter, will they enter there?
Only if you make sure that the road is the only valid path from the map edge to the trade depot.  This will probably require you to place walls or dig channels alongside the road so that there is no alternate 3 tile wide path from the map edge to your depot.  Diplomats will still spawn at a random location, but you can at least control where trade caravans spawn this way.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.
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