Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: stupid noob question  (Read 1641 times)

Arkham

  • Bay Watcher
    • View Profile
stupid noob question
« on: October 13, 2010, 01:07:38 pm »

I assigned a dwarf to be a woodcutter, and made him an axe.


How do i get him to pick up the axe and go to work? Right now he's sitting in the meeting hall drinking my beer and has been for a long time.
Logged

They Got Leader

  • Bay Watcher
  • Current Fortress:
    • View Profile
    • Steam Profile
Re: stupid noob question
« Reply #1 on: October 13, 2010, 01:10:52 pm »

If you have an axe and he has woodcutting on, designate trees to be cut and he should be on the job.
Logged
Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.

Arkham

  • Bay Watcher
    • View Profile
Re: stupid noob question
« Reply #2 on: October 13, 2010, 01:14:34 pm »

If you have an axe and he has woodcutting on, designate trees to be cut and he should be on the job.

odd. I removed and readded the designation, now he's getting to work.

lasy slob.
Logged

Flyingdwarf

  • Bay Watcher
    • View Profile
Re: stupid noob question
« Reply #3 on: October 13, 2010, 01:25:43 pm »

He could have been on break, maybe?
Logged
I held my temper in check for some time... a difficult thing to do with hundreds of sharp, pointy bits of metal ricocheting off of you. Frankly, however, targeting my genitalia was the last straw."

Namfuak

  • Bay Watcher
    • View Profile
Re: stupid noob question
« Reply #4 on: October 13, 2010, 03:24:24 pm »

If you have an axe and he has woodcutting on, designate trees to be cut and he should be on the job.

odd. I removed and readded the designation, now he's getting to work.

lasy slob.

With a game so big and complex, especially when we are talking about something that was probably a pathfinding/equipping issue, sometimes it is better just to say that it was unable to be reproduced and move on.
Logged

Funtimes

  • Bay Watcher
    • View Profile
Re: stupid noob question
« Reply #5 on: October 13, 2010, 03:46:56 pm »

If he does it again, then you make him unable to reproduce.



What?
Logged

The13thClam

  • Bay Watcher
    • View Profile
Re: stupid noob question
« Reply #6 on: October 13, 2010, 09:13:25 pm »

Actually this happens to me with pretty much every fort I have. For example: I have someone with woodcutting as a skill (novice) during embark, but no axe (I can get an axe in a very short amount of time, and a metal one costs too much. Also, wooden axe fail.)

When I make an axe for Urist McLumberjack and tell him to go cut some trees, he just stands there scratching his head until wandering off to do something more interesting, like a hauling job. I know that woodcutting is enabled in his profile, because I made sure of it when I designated the clear cutting. And yet he refuses to pick up an axe.

So I shrug, turn woodcutting off, decide I didn't need that totally awesome moat/multi-layer defensive wall that will keep this moron from being slaughtered. In fact, because I don't need a carpenter since I can't chop down any trees, he'll be going on permanent patrol duty. So I assign him some armor and an axe from the military menu and tell him to get busy hunting down marmots/goats/tigers/skelephants. He goes and picks up the axe and armor.

I look around, realize I am chronically short on beds, and designate some trees to be cut. I wait a few days and then it hits me: I turned off his woodcutting labor. So I re-enable. He immediately goes about the business of doing his level best to get the Elves to declare war on us by chopping down every tree in sight. Sweet. Once he's done I expect him to go on a short patrol to protect the miners while they dig the moat. However, he proceeds to drop his armor and axe.

W.T.F.

With another shrug I disable his woodcutting labor. Lo and behold, he grabs the armor and axe and gets outside to do his job.

I don't think it's a pathfinding/equipping issue. I think the labor might just be bugged.
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: stupid noob question
« Reply #7 on: October 13, 2010, 09:21:25 pm »

Easy solution: Keep your lumberjacks out of the military. Just havin them in an inactive squad screws with their equipping priorities.
Logged

The13thClam

  • Bay Watcher
    • View Profile
Re: stupid noob question
« Reply #8 on: October 13, 2010, 09:32:04 pm »

Easy solution: Keep your lumberjacks out of the military. Just havin them in an inactive squad screws with their equipping priorities.

Oh. Well I feel silly.
Logged

CapnUrist

  • Bay Watcher
  • Sure, it's safe to drink!
    • View Profile
Re: stupid noob question
« Reply #9 on: October 14, 2010, 12:23:59 am »

See, I don't have this problem...

because I don't have trees.
Logged
"My doctor says I have a malformed public duty gland and a natural deficiency in moral fiber [...] and that I am therefore excused from saving Universes."

Shoku

  • Bay Watcher
    • View Profile
Re: stupid noob question
« Reply #10 on: October 14, 2010, 12:49:05 am »

I had a dwarf and I made him an axe too. He wouldn't cut down nothin- just laid their in my basement on his handle all bleeding out. Sharpening him only seemed to make it worse.
Logged
Please get involved with my making worlds thread.

jei

  • Bay Watcher
    • View Profile
Re: stupid noob question
« Reply #11 on: October 17, 2010, 03:35:53 am »

Actually this happens to me with pretty much every fort I have. For example: I have someone with woodcutting as a skill (novice) during embark, but no axe (I can get an axe in a very short amount of time, and a metal one costs too much. Also, wooden axe fail.)

When I make an axe for Urist McLumberjack and tell him to go cut some trees, he just stands there scratching his head until wandering off to do something more interesting, like a hauling job. I know that woodcutting is enabled in his profile, because I made sure of it when I designated the clear cutting. And yet he refuses to pick up an axe.

Sounds to me liek one of those bugged saves with huge adamantine spires. In some dorfs won't dig, in some they won't cut wood. Until some population limit is hit,
though the wood cutting didn't get cured by pop limit in one save.

Did you gen your world in .16 or some earlier...
Logged
Engraved on the monitor is an exceptionally designed image of FPS in Dwarf Fortress and it's multicore support by Toady. Toady is raising the multicore. The artwork relates to the masterful multicore support by Toady for the Dwarf Fortress in midwinter of 2010. Toady is surrounded by dwarves. The dwarves are rejoicing.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: stupid noob question
« Reply #12 on: October 20, 2010, 03:11:10 pm »

Easy solution: Keep your lumberjacks out of the military. Just havin them in an inactive squad screws with their equipping priorities.
Logged