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Author Topic: Crashing DF (Win32)  (Read 828 times)

celem

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Crashing DF (Win32)
« on: October 24, 2010, 10:32:21 am »

Ok so i've been playing DF now for about 3 weeks, never had any stability issues with it.

At first i generated .12 worlds and played them in .14, recently i migrated to .16

Since moving to .16 i've started getting game crashes where a just-in-time debugger window pops up and tells me about some unhandled win32 exception necessitating DF to close.

Now this mainly happens when i save manually (almost everytime) the game saves correctly and the save file is not corrupted, but the game crashes once saved, this doesnt occur with an automatic seasonal save.  This wouldnt be such a problem in itself however its also started crashing when not saving.  Ive not noticed any common factors when this occurs but its starting to drive me a little mad as it regularly costs me most of a season's worth of work.

Any ideas or advice?
If it continues im going to install a visual studio debugger i think to try and catch one of these for more details
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Davichococat

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Re: Crashing DF (Win32)
« Reply #1 on: October 24, 2010, 11:29:36 am »

Anything uncommon in errorlog.txt?
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celem

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Re: Crashing DF (Win32)
« Reply #2 on: October 24, 2010, 11:52:37 am »

hah what a noob, never even thought of looking for an error log

Spoiler (click to show/hide)

I imagine the top ones about carp are unrelated...all the crashes i described have happened on a map where ive never seen a carp.  Nagaman is definatly relevant as thats a critter from the specific mod im playing with this map (FD II)

The very last entry confuses me greatly.  It talks about individual skill drills but then mentions a mill.  I've never built a mill (in any fortress...ever)
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Johnny Madhouse

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Re: Crashing DF (Win32)
« Reply #3 on: October 24, 2010, 11:53:32 am »

Are you playing with a copy of DF stored on a flash drive?
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Davichococat

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Re: Crashing DF (Win32)
« Reply #4 on: October 24, 2010, 12:01:47 pm »

hah what a noob, never even thought of looking for an error log

Spoiler (click to show/hide)

I imagine the top ones about carp are unrelated...all the crashes i described have happened on a map where ive never seen a carp.  Nagaman is definatly relevant as thats a critter from the specific mod im playing with this map (FD II)

The very last entry confuses me greatly.  It talks about individual skill drills but then mentions a mill.  I've never built a mill (in any fortress...ever)
You have a stream at the map?
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celem

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Re: Crashing DF (Win32)
« Reply #5 on: October 24, 2010, 12:32:18 pm »

nah im playing off my pc harddrive, executable is on the desktop

yes theres a stream source in one corner of the map, maybe the carp are down there
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Untelligent

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Re: Crashing DF (Win32)
« Reply #6 on: October 24, 2010, 12:58:32 pm »

Those are all fairly common errors that don't really affect your game at all. Everyone gets those.

As for the "mill" error, I think that refers to the "move around aimlessly" definition of Mill.


As for the carp and other fish, those might have been from a different fort.
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celem

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Re: Crashing DF (Win32)
« Reply #7 on: October 24, 2010, 05:07:19 pm »

Bah its unplayable as it is.  gonna revert to .12 and see if it goes away.  game crashes every 3-4 months right now and i rarely remember to save my work
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