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Author Topic: Sending foes flying  (Read 2104 times)

Drakeero

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Re: Sending foes flying
« Reply #15 on: October 18, 2010, 05:58:05 pm »

I had a legendary 15'ish [not 20 yet] miner take a pick to a kobold thief and sent him flying about 6 or 7 tiles and down 1 z-level in two peices.
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Zaik

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Re: Sending foes flying
« Reply #16 on: October 18, 2010, 07:07:45 pm »

Legendary + 5 (20) was always where skills stopped and I think you could likewise go five increments beyond superdwarvenly tough and perfectly agile and such. It may have been possible to set these values higher with utilities.

Now we have these entirely different 1000's size measurements so obviously the math has changed. Hammers are now clearly rather small-faced in order to dent or puncture armor so we might just not have the right kind of force transfer to send things flying.

Nonetheless if sounds like none of us hear have really gone in and extensively changed values for things around to figure out if there's an obvious threshold for knocking guys off their feet. Setting something ten times as strong and ten times the size of a dwarf against something goblin sized should probably have different results and we could at least rule out a few other factors in setting something flying.

So at what size can one creature pick up another an throw it?

Not sure. I know clowns can throw dwarves like rockets at walls, however i've never seen them throw a conscious military dwarf before. The only thing bigger than them is large sea life like whales and sharks and the like, which I have no experience with because getting an undead ocean is a pain and when i do get there the waves eat my FPS alive. Anyway, it makes me think there's some sort of stat check on it, meaning that there's really not going to be a way to work out any specific size requirement.
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The Grackle

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Re: Sending foes flying
« Reply #17 on: October 18, 2010, 09:00:38 pm »

I know their parts go flying, because my moat is filled with heads, horse-legs, and kobold torsos.
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Shoku

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Re: Sending foes flying
« Reply #18 on: October 18, 2010, 10:27:01 pm »

I'm talking about just throwing as many big numbers at this as you can and then taking them away until they stop sending enemies flying.
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candylord

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Re: Sending foes flying
« Reply #19 on: October 20, 2010, 04:26:56 am »

With Silver warhammers.

Everyone says this, but it's pretty easily demonstrated as a myth in arena mode.

Edit: I mean to say, the idea that silver or platinum is better than steel is a myth.  Not that people use them, which they do, obviously.

I'm not sure where the post is, but someone conclusively proved that silver is better then steel as a material for a warhammer
Basically, what he did was, ran dozens, (maybe hundreds, not too sure, been a while since I read the post) of simulations for every possible match up, then used a data miner to find out the wounds, and then made a percentage table showing the hits, and how much damage they caused...
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jei

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Re: Sending foes flying
« Reply #20 on: October 20, 2010, 06:16:19 am »

So I've heard many stories about dwarves sending gobbos and other stuff flying with a single blow. I have yet to see this happen, and would very much like to do it. How does one go about knocking an enemy into next week?
I just had an "accident" where I let loose 50 goblins from a room. Luckily I had my danger-room trained squad of adamantine axe dorfs and adamantine swords dorfs waiting outside, one with legendary artefact adamantine axe. The battle was very messy. Legendary axe and sword users, also most legendary shield users and fighters on the one side and another side just plenty of gobbos. The battle logs were almost purely composed of bodyparts flying off. The cleanup was a real bitch.. I don't want to do this again. Infections will kill even the most battle hardened after all that rotting bodypart hauling....

Also, the flying foes were produced by war elephants. Haven't seen a dorf toss an enemy yet. Only cut off parts that go flying. Also, adult elephants seem to be able to take the danger room, whereas dogs can't. Only wish dorfs could make elephant armor and equip them too.


« Last Edit: October 20, 2010, 06:18:00 am by jei »
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WrathNail

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Re: Sending foes flying
« Reply #21 on: October 20, 2010, 06:37:59 am »

Never played pre-31.xx versions, so I've yet to see units being flung around. Just parts.

What I have seen is dwarves and enemies running (I think) from a battle fast, leaving a trail of blood as they go. Sometimes they die, sometimes they come right back around and resume fighting.

Or.. might that be what a thrown unit looks like?
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Halnoth

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Re: Sending foes flying
« Reply #22 on: October 20, 2010, 06:49:05 am »

I know their parts go flying, because my moat is filled with heads, horse-legs, and kobold torsos.

Ya I was passing over my battlements today and saw a gobo skull on top of the crenulations... 15 z levels up from my main gate. The little bastards never get past the main gate... whole.
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rephikul

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Re: Sending foes flying
« Reply #23 on: October 20, 2010, 07:04:53 am »

Never played pre-31.xx versions, so I've yet to see units being flung around. Just parts.

What I have seen is dwarves and enemies running (I think) from a battle fast, leaving a trail of blood as they go. Sometimes they die, sometimes they come right back around and resume fighting.

Or.. might that be what a thrown unit looks like?
They flee due to critical injury(guts/stomach damage mostly) If they somehow stop the bleeding themselves and think it's good enough, they'll go back and fight.
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