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Author Topic: Automated sea life processor - will it work?  (Read 2272 times)

krenshala

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Re: Automated sea life processor - will it work?
« Reply #15 on: September 07, 2010, 01:16:33 am »

So, after the water drains away ... open the floodgates that are hiding the fortifications on either side of the room and let your marksdwarves get some life-fire experience in. :D
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
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Jayce

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Re: Automated sea life processor - will it work?
« Reply #16 on: September 07, 2010, 04:20:38 am »

Ive drained a sea into a cavern before(terrible lag),the fish dont get sucked in,however my dwarfs could walk out and pick them up.
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GaxkangtheUnbound

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Re: Automated sea life processor - will it work?
« Reply #17 on: September 07, 2010, 05:41:05 am »

I've found that, if you place a hatch over an opening, wait for water to fill, and use a lever to open the hatch, you can create a vortex, sucking in any and all fish.
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Shoku

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Re: Automated sea life processor - will it work?
« Reply #18 on: September 07, 2010, 07:45:10 am »

I've found that, if you place a hatch over an opening, wait for water to fill, and use a lever to open the hatch, you can create a vortex, sucking in any and all fish.
It's only when water moves a single tile that it pushes things around. Most of that water would just teleport (pressure.)

But hey, how far away does this pull in fish?
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expwnent

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Re: Automated sea life processor - will it work?
« Reply #19 on: September 07, 2010, 12:09:35 pm »

Just don't let your dwarves get pushed through.
They can do that? What's the death message if they go off the map?

I tried it in 40d, and dwarves were not pushed off the map, although they were pushed into the fortifications themselves.
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Skorpion

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Re: Automated sea life processor - will it work?
« Reply #20 on: October 17, 2010, 01:44:49 pm »

That's fortifications, though. In this version, the map edges are directly accessible in the cavern.
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snelg

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Re: Automated sea life processor - will it work?
« Reply #21 on: October 17, 2010, 02:08:47 pm »

Well if you really want something good that you should make shure all water is drained trough grates instead of weapon traps. That way all creature will airdrown instead (ok walrusses won't work).
If there's a great drop from sea level and they land on grates, that would take care of air-breathing beasties as well, right? And if it's high enough, there's no need for weapon traps either. Unless there's enough water for them to keep swimming instead of falling... Not sure how that part would work out.
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bungler

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Re: Automated sea life processor - will it work?
« Reply #22 on: October 17, 2010, 02:45:47 pm »

A good way to get rid of water, i have found, is to drain it into a section of the magma sea. As long as the magma that you are pouring water into has Semi-molten rock directly below it (meaning one z level below the 7 deep square of magma that you are pouring into), the magma will not turn to obsidian and the water will continue to flow and essentially disappear. This, however, does create massive lag, but honestly, moving water of any sort creates lag, and this method seems to destroy the water immediately, so once you shut off the source it stops lagging, unlike dumping it into caverns where it sits around and dissipates over time.

I discovered this while mining adamantine; if there is magma below the magma layer you are pouring into then it turns to obsidian, of there is semi-molten rock, it just sucks up water... and your dwarfs too, if you don't watch out! I'm not sure if this is it's intended result or if this an exploit...
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