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Author Topic: Dwarf Fortress 0.31.24 Released  (Read 43582 times)

abadidea

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Re: Dwarf Fortress 0.31.24 Released
« Reply #75 on: March 27, 2011, 09:08:39 pm »

That usually indicates the pasture is too small. Try making other pastures and splitting the animals up.

I've already converted almost the entire overland into a series of max-sized pastures  :'(
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bombcar

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Re: Dwarf Fortress 0.31.24 Released
« Reply #76 on: March 27, 2011, 09:10:09 pm »

And you've assigned different animals to each one? They don't overlap?
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abadidea

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Re: Dwarf Fortress 0.31.24 Released
« Reply #77 on: March 27, 2011, 09:14:06 pm »

And you've assigned different animals to each one? They don't overlap?

Inderdaad. And animals are dying like flies even though there are dozens, if not a hundred or two, normal and dense grass tiles in each.
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monk12

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Re: Dwarf Fortress 0.31.24 Released
« Reply #78 on: March 27, 2011, 10:16:48 pm »

And you've assigned different animals to each one? They don't overlap?

Inderdaad. And animals are dying like flies even though there are dozens, if not a hundred or two, normal and dense grass tiles in each.

Yeah, that's bad. File a bug report and upload a copy of the save.

abadidea

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Re: Dwarf Fortress 0.31.24 Released
« Reply #79 on: March 27, 2011, 10:41:57 pm »

http://www.bay12games.com/dwarves/mantisbt/view.php?id=4367

0004367: Animals die while still lots of grass in pasture
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Dante

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Re: Dwarf Fortress 0.31.24 Released
« Reply #80 on: March 27, 2011, 11:24:22 pm »

This rapid fire series of releases is making me feel like a gleeful child.

Kogut

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Re: Dwarf Fortress 0.31.24 Released
« Reply #81 on: March 28, 2011, 01:48:52 am »

And .25 is coming (2 crash bug fixed)
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LoSboccacc

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Re: Dwarf Fortress 0.31.24 Released
« Reply #82 on: March 28, 2011, 01:57:34 am »

Hopefully the  next inter  release bug fix marathons won't be so harsh now that most of the stuff is stable.
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Farmerbob

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Re: Dwarf Fortress 0.31.24 Released
« Reply #83 on: March 28, 2011, 03:07:29 am »

It seems that my animals keep starving to death with hundreds of grass tiles still in their pastures. It looks like they eat out the top-left corner of the pasture and promptly die  :-\

I haven't seen this in my pastures at all - is it a pasture from a save in a previous version?  Have you tried removing the zone and recreating it?

Something I used to do which caused me much confusion in the past was create a single-tile zone inside the zone I originally meant to create because I was using extra keystrokes while generating zones - you sure you only have one zone there, not two, with one being a single tile zone?
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mnjiman

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Re: Dwarf Fortress 0.31.24 Released
« Reply #84 on: March 28, 2011, 03:14:36 am »

I am also finding my animals like to die from starving too, usually its because i dont have a pasture set up and they simply stay indoors and kill themselves off.


Anyways, Love the bug release again. I bet Toady is going to find that lots of people are going to be donating this month.
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plynxis

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Re: Dwarf Fortress 0.31.24 Released
« Reply #85 on: March 28, 2011, 04:35:57 am »

lol toady's on fire ^_^ gj man with the fixes, lots of chronic stuff fixed - i'm keeping all the version binaries though, i'm sure i'll feel nostalgic for the dwarves who cant crutchwalk, the surgery and soap spam at some point :P

i'm going to try to find a way to donate this time
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SocietalEclipse

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Re: Dwarf Fortress 0.31.24 Released
« Reply #86 on: March 28, 2011, 06:05:29 am »

Either raise their [GRAZER:xxx] token or stick to livestock >100.  If you buy a rhino or elephant from the elves just butcher it right away before it starves.  Anything else under 100 like Giraffes, Yaks, and Water Buffalo chew through grass too fast for me to consider them worth the effort.
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Naryar

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Re: Dwarf Fortress 0.31.24 Released
« Reply #87 on: March 28, 2011, 08:21:08 am »

Yay, healthcare works. I've healed all my crippled  dwarves fine.

TolyK

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Re: Dwarf Fortress 0.31.24 Released
« Reply #88 on: March 28, 2011, 09:12:00 am »

this thread is now
OBSOLETE
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