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Author Topic: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)  (Read 3994 times)

Azkanan

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Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« on: October 02, 2010, 10:18:51 am »

I'm afraid the download links are down for a while. I'll reupload them when I get around to it D:

Contents

- Introduction
- Conditions ::Important::
- Downloads
- Fauna Generator
- - Land
- - Aerial
- - Aquatic
- Flora Generator
- Language Generator
- Disease Generator
Introduction

Hey!

First of all, yes, these generators are as simple to use as you can possibly imagine. You run the .exe, you hit the "generate" button. Done.

So, I actually made these generators for my own game, MyWorld. But, since I had to abandon said project, I thought that I may aswell release the generators, seeing as I'm not using them anymore and I've seen some people having problems with some of the subjects of modding, that these generators may help with.
Now, these weren't designed for Dwarf Fortress modding, so they give a little bit of useless information, such as what happens when you eat a plant raw/cooked/bottled, and root colour.
Nethertheless, it may be of use. I have two conditions.

Conditions

1. You absolutely must, MUST, post your first generation of whatever you make! Heh, just for kicks.
2. Just give me a thumbs up / thanks if you do find it useful, in this thread.

Downloads

Fauna Generator
Flora Generator
Disease Generator
Language Generator


Fauna Generator

There are three generators; Land, Aerial and Aquatic. Aquatic generates water-biome creatures, Aerial generates air-based creatures and Land generates land-based creatures.

Land Fauna Generator



As the title suggests, this generator holds fields for land-based creatures, such as # of legs and land-related adjectives.

Fields:
- 3 Adjectives (Notable features) of the creature.
- Colour of the creature.
- # of Legs.
- # of Arms OR tentacles.
- Size.
- Intelligence.

Aerial Fauna Generator

As the title suggests, this generator holds fields for aerial-based creatures.



Fields:
- 3 Adjectives (Notable features) of the creature.
- Colour of the creature.
- # of Legs.
- # of Arms OR tentacles.
- Size.
- Intelligence.


Aquatic Fauna Generator

As the title suggests, this generator holds fields for water-based creatures.



Fields:
- 3 Adjectives (Notable features) of the creature.
- Colour of the creature.
- Size.


Flora Generator

The Flora generator generates... flora. Plants, trees, and so forth. The "Class" of the plant is down to you - I personally go by how long it takes to grow. If it takes <9 months, it's a plant. If >9 months, it's a tree. That's just me, though.



Fields:
- 3 Affects (Eaten: Raw/Cooked/Bottled)
- Taste (Adjective:Taste)
- Smell (Adjective:Smell)
- Colour (Bulb:Stem:Flower)
- Size
- "Time Till Maturely Grown" (Days/Weeks/Months/Years/Decades/Centuries)
- Lifespan; Seed till Death (A number)
Note: Use the above two like "Ten. Days." "Hundred. Centuries." etc.
- Offspring Per Year

Language Generator

This one I've seen people asking for, whilst searching, myself, for a shortcut to making new languages. This generator will generate words four letters long, using Vowel-Consonant patterns.
Read the fields before you hit Generate to see what their rule is - C is "Consonant" and V is "Vowel".
(FYI: Vowels are a-e-i-o-u, whilst Consonants are b-c-d-f-g-etc)
Four boxes generate parts of the word, in two-letter fashions. The outer "result" boxes then take these and put them together.



Spoiler: example (click to show/hide)

Fields:
- VC
- CV
- VC2
- CV2
- VCVC
- CVCV
- CVVC

Disease Generator

Last, but by no means the least, the Disease Generator. I have had many, many good times with this.

I highly suggest you try the generator BEFORE reading the spoiler below, otherwise, it WILL spoil any good times you may be astonished with, by it.



Spoiler: DONTTOUCHTHISYET! (click to show/hide)

Fields:
- 6 Symtoms
- 6 Symptom Strengths
- Length of Contagion (Number:Day/Month/Year) (ie, 45 days, 43 months, 1 year, 1 day, etc)
- Contagiousness
- 3 Spread Patterns
[/s]
« Last Edit: January 17, 2011, 08:24:44 pm by Azkanan »
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Deon

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #1 on: October 02, 2010, 01:00:15 pm »

Uh.... WHAT?!



Tiny legless golden problem solver? Which is passive but does nothing fiercely? :D Haha.
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JoRo

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #2 on: October 02, 2010, 01:16:42 pm »



Definitely going to have to mod this guy in.
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Gearheart

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #3 on: October 02, 2010, 01:28:41 pm »

I could use this for D&D stuff, as well.

Heh. Guess now I have a real reason to learn how to mod DF creatures.
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arzzult

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #4 on: October 02, 2010, 03:00:51 pm »

Aerial Creature

Adjectives:
Pesky
Enjoys art
Builder

Color:
Lilac

Legs:
Four

Arms:
No arms

Size:
Small
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Knight Otu

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #5 on: October 02, 2010, 04:11:23 pm »

Uh.... WHAT?!



Tiny legless golden problem solver? Which is passive but does nothing fiercely? :D Haha.
It's Pac-Man! 8)
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Azkanan

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #6 on: October 02, 2010, 04:12:14 pm »

Uh.... WHAT?!



Tiny legless golden problem solver? Which is passive but does nothing fiercely? :D Haha.
It's Pac-Man! 8)

YES! Good hunting, young fellow.
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JoRo

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #7 on: October 02, 2010, 04:22:31 pm »



Definitely going to have to mod this guy in.

Well, here's what I've got for these guys, who I've named Whuffles:

Spoiler (click to show/hide)

With the custom 3 tentacle body part
Spoiler (click to show/hide)
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Azkanan

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #8 on: October 03, 2010, 05:38:52 am »

Code: [Select]
  [USE_MATERIAL_TEMPLATE:WHUFFLEFIRESPIT:CREATURE_EXTRACT_TEMPLATE]
       [STATE_NAME:ALL_SOLID:whuffle fireball]
       [STATE_ADJ:ALL_SOLID:whuffle fireball]
       [STATE_NAME:LIQUID:whuffle fireball]
       [STATE_ADJ:LIQUID:whuffle fireball]
       [STATE_NAME:GAS:whuffle fireball vapour]
       [STATE_ADJ:GAS:whuffle fireball vapour]
       [TRAILING_DUST_FLOW]
       [PREFIX:NONE]
       [SYNDROME]
[SYN_NAME:whuffle fireball]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:WHUFFLE:ALL]
                [SYN_CONTACT]
[CE_PAIN:SEV:900:PROB:100:LOCALIZED:RESISTABLE:START:1:PEAK:5:END:200]

 [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:WHUFFLEFIRESPIT:SOLID_GLOB]

Something quick I made up for the fireball spit, but, might want to look up the vanilla raws and see how they set things on fire over that way... I don't have the vanillas anymore, and I havn't much time to spare!
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Deon

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #9 on: October 03, 2010, 07:32:01 am »

How will it set things on fire if it has no temperature definition? And why not to have common fireballs?
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Azkanan

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #10 on: October 03, 2010, 07:37:14 am »

Because I havn't a clue how to set things on fire, attackfully. As I said, I was short on time :P
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darkflagrance

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #11 on: October 04, 2010, 05:13:52 am »

A Magic-capable, Muscley, Algophobic (fears pain), Olive, six-legged armless, huge, brainless thing.

Essentially some kind of cowardly tree elemental.

Edit: it doesn't generate raws for you? Awww...
« Last Edit: October 04, 2010, 05:15:41 am by darkflagrance »
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Azkanan

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #12 on: October 04, 2010, 04:00:00 pm »

'fraid not. Sorry man. :)

It's a designer more than anything. :)
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JoRo

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #13 on: October 04, 2010, 05:01:04 pm »

Code: [Select]
  [USE_MATERIAL_TEMPLATE:WHUFFLEFIRESPIT:CREATURE_EXTRACT_TEMPLATE]
       [STATE_NAME:ALL_SOLID:whuffle fireball]
       [STATE_ADJ:ALL_SOLID:whuffle fireball]
       [STATE_NAME:LIQUID:whuffle fireball]
       [STATE_ADJ:LIQUID:whuffle fireball]
       [STATE_NAME:GAS:whuffle fireball vapour]
       [STATE_ADJ:GAS:whuffle fireball vapour]
       [TRAILING_DUST_FLOW]
       [PREFIX:NONE]
       [SYNDROME]
      [SYN_NAME:whuffle fireball]
      [SYN_AFFECTED_CLASS:GENERAL_POISON]
      [SYN_IMMUNE_CREATURE:WHUFFLE:ALL]
                [SYN_CONTACT]
      [CE_PAIN:SEV:900:PROB:100:LOCALIZED:RESISTABLE:START:1:PEAK:5:END:200]

 [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:WHUFFLEFIRESPIT:SOLID_GLOB]

Something quick I made up for the fireball spit, but, might want to look up the vanilla raws and see how they set things on fire over that way... I don't have the vanillas anymore, and I havn't much time to spare!

I just gave them [FIREBREATH] since that's what the imps use.  I'll have to generate a quick fort and breach the caves to see if they show up and if they work properly.  Maybe I should give them [NOFEAR] so they'll charge right in to nick your stuff.
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Azkanan

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Re: Azkanan's Toolkit! (Disease/Language/Fauna/Flora Generator)
« Reply #14 on: October 04, 2010, 05:41:25 pm »

« Last Edit: December 21, 2010, 04:50:10 pm by Azkanan »
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