Ok, refresh my memory, what use are bags to farming? Other then to hold seeds? [but for some reason my dwarves prefer to use barrels for seeds].
And yes, I have decided to start a new fort. I've learned a LOT from this particular expedition so much of the farming process is clearer and more organized in my head. I'm going to see if I can focus exclusively on growing plants that can be made into basic dwarven alcohols and making sure I have enough of carpentry support to make sure I don't start running out of barrels ahead of time. [And making sure I can make furniture for all my dwarves since I'm kinda doing this map stone free]. Once that's established I'm going to start to gather plants and work on more exotic crops and alcohols for the fun of it. IF I can get a stable system running, then I might try to get some migrants [or start a new fort] with cloth, dyeing, and clothesmaking and I'll see if I can't get the hang of a pig tail clothing industry. [But I'm debating whether or not I should try a clothing industry next, or dig deeper and see if I can't start learning how to cultivate cavern plants]
The first two-three dozen forts I played where very conservative, and followed a very simple pattern that never seemed to work in the long run and a lot of the issues I had were micro-management issues with farms and workshops and organizing industries which is why I'm doing these "purist" forms solely dedicated to a narrow industry. Its nice playing variety to keep things interesting and I figure that when I'm done learning individual skills I can go back to trying to build super-successful mega-forts. And then come mega-projects, and then comes all the insane fun all you lucky people seem to have.
Edit: Oh yeah, and starving/dehydrating is unlikely. I have over 1000 edible/brewable plants and I forgot to count how much alcohol but it was definitely up in the several hundreds.