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Author Topic: Invasions broken?  (Read 1316 times)

Huggz

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Invasions broken?
« on: October 02, 2010, 12:27:01 pm »

The dev blog thing says that Toady has fixed invasions. I haven't played this version but was going to start. What is wrong with invasions? If they just don't happen or something I will wait for 31.15
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Proper English will make people take you more serious.
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

slothen

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Re: Invasions broken?
« Reply #1 on: October 02, 2010, 12:29:00 pm »

consensus at the moment is that is has something to do with the .14 worldgen yielding much smaller populations of goblins, and that they are much slower to show up because of it.  People have gotten goblins attacking them in year 5-6, but sometimes not at all.  Worlds genned in .12 and migrated to .14 have goblins attacking at year 2-3 as usual.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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Huggz

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Re: Invasions broken?
« Reply #2 on: October 02, 2010, 12:33:55 pm »

Ahh, OK. I generally mod goblins to breed about 3x faster anyway so I will make it 10x faster or something.
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Proper English will make people take you more serious.
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

FleshForge

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Re: Invasions broken?
« Reply #3 on: October 02, 2010, 03:23:55 pm »

I'm actually curious if that changes anything, I kind of suspect it won't but I'd like to hear what happens.  Please pass on a little more info when you have checked that out?
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BigJake

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Re: Invasions broken?
« Reply #4 on: October 02, 2010, 03:27:07 pm »

I'm actually curious if that changes anything, I kind of suspect it won't but I'd like to hear what happens.  Please pass on a little more info when you have checked that out?
http://www.bay12games.com/dwarves/mantisbt/view.php?id=3337
It won't change anything, they still won't attack.  Check out Toady's comment there; they'll just huddle in their cave for eternity.  Gen up a world in .12 or wait for .15.
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mrtspence

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Re: Invasions broken?
« Reply #5 on: October 02, 2010, 03:27:48 pm »

I have been experiencing regular sieges for about 10 fortress years (of a 12-13 year fortress).
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Diacritic

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Re: Invasions broken?
« Reply #6 on: October 02, 2010, 06:13:40 pm »

I have been experiencing regular sieges for about 10 fortress years (of a 12-13 year fortress).

In a world generated with .14?
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Topace3k

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Re: Invasions broken?
« Reply #7 on: October 02, 2010, 09:48:40 pm »

consensus at the moment is that is has something to do with the .14 worldgen yielding much smaller populations of goblins, and that they are much slower to show up because of it.  People have gotten goblins attacking them in year 5-6, but sometimes not at all.  Worlds genned in .12 and migrated to .14 have goblins attacking at year 2-3 as usual.

It really had nothing to do with goblin populations, but yes, that's what everyone assumed was causing the problem.
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