So my plan was to simply extend the end condition for as long as possible - it doesn't finish until somebody dies, so as long as nobody dies I'll be able to keep going until my fort becomes wealthy of its own accord. I started a day or two after you guys, and... well, let's say I've had some success with my plan.
17 Felsite 1051Palisade around the camp is almost complete. Until today the only wildlife we had seen was chimps, but a tiger wandered up just now. The woodcutters it strolled past didn't seem to worried, perhaps it's friendly.
5 Malachite 1051Between Deduk pulling turtles out of the aquifer and Nish collecting berries from the surface, we are doing well for food and drink. Pumps are built but I don't want to dedicate dwarfpower to operating them until all the wood from clearcutting has been carried inside the palisade.
1 Limestone 1051Pumping out and walling off the aquifer is progressing slowly. Meanwhile we've started a surface farm and locked the palisade doors - we won't have much reason to venture outside from now on.
1 Timber 1051Migrants arrived, but they seemed rather hesitant. Among them was a high master mechanic, a skilled hammerdwarf and a drunk.
19 Timber 1051Caravan from adolkol arrived, along with a swarm of chimps. The chimps didn't seem to pose a threat, but our new hammerdwarf killed one anyway. Now we'll have to build a butchery.
22 Moonstone 1051Caravan is now on its way. We traded shell crafts, rope reed dresses and a bit of booze for things like silk, gems, raw glass and metal bars as well as a new pick.
13th Opal 1051We're through the first layer of aquifer. It's a large enough breach to get through one more soil layer, so I'm hoping there's stone beyond that or it will all have been for nought.
9 Slate 1052Migrant weaver just showed up. He came by himself for some reason; I hope he can get inside before the lions get him.
17 Hematite 1052Just finished trading with the elves. They didn't bring much of interest, but I gave them some clothing in exchange for a tame orangutan. In other news, the aquifer breach has just been pumped out. We will have stone soon.
8 Galena 1052Hit 2 deposits of native platinum, among assorted other precious metals. I've ordered the miners to leave it for now as I don't trust them to not damage the ore.
20 Galena 1052Human caravan wasn't carrying anything interesting, but we gave them a couple of robes in exchange for exotic meat and cheese.
11 Sandstone 1052Our two best miners have married, and threw a celebration in the dining hall they'd recently dug out.
20 Timber 1052Dwarven caravan. Gave them more robes, dresses and mechanisms for iron ores and trap components.
5 Obsidian 1052Dwarves were complaining about the lack of water source. I thought they were just being silly - we have no injured, why do we need water? Then I noticed we had no booze left. Uh-oh.
11 Obsidian 1052Built some barrels and brewed some strawberry wine. Crisis averted.
19 Slate 1053Migrants again. Huge wave by comparison to the last 2 years, we're up to 39 dwarves. No notable skills among them but a lot of moderately skilled metalworkers.
15 Felsite 1053Elven caravan brought nothing worth noting.
12 Malachite 1053Goden Diamonddrove, a stoneworker, has gone Fey. This is our first strange mood. One schist rock and some rough brown zircons later he gets to work.
27 Malachite 1053Our miner couple just brought a baby girl into the world. When possible, she prefers to consume dwarven beer.
22 Limestone 1053A forgotten beast appeared in the cavern. An enourmous kinglet with poisonous gas. This probably means it's time to wall off the cavern and dig past it.
21 Sandstone 1053Discovered the magma sea, it's much lower than I expected.
26 Sandstone 1053Need to unlock the doors to chop some more wood.
4 Timber 1053A bowyer is possessed. Throwing a bowyer's workshop together for him. He only wants logs apparently.
10 Timber 1053The bowyer finished; it's a palm bow that menaces with spikes of palm.
19 Opal 1053A speardwarf, who immigrated last spring with her weaver husband, just gave birth to a boy. Minutes later, a hammerdwarf from the same migrant wave had a girl.
28 Opal 1053Another dwaven baby has graced our halls.
6 Obsidian 1053A speardwarf withdrew from society. After claiming a craftdwarf's shop he started drawing pictures of skeletons. A bull and a mule later he began working secretly...
13 Obsidian 1053A cow bone ring. Wonderful.
17 Obsidian 1053Another dwaven baby, this time a girl.
7 Slate 1054Migrants! New population: 60.
17 Felsite 1054Elven caravan brought nothing interesting, but we traded for some cloth and a few cages for the cage traps.
19 Felsite 1054Atir the miner had another baby, another girl.
14 Hematite 1054Possessed woodcrafter. He ran around getting 3 logs, cloth and fine pewter (we still have no smelters, but we've been trading for metal bars).
21 Hematite 1054Tun has created Tradecircles the Thin Music, a palm trumpet.
23 Hematite 1054A FB in the second cavern: A scaly frog with deadly blood. It should be sealed already but I'm about to double check.
4 Malachite 1054Another migrant wave. Most with military skills and they even brought their own equipment. Excellent. Current population: 67.
15 Galena 1054Magma smelters and furnaces are up and running with no risks to dwarven life. First order of business: nickel bins and barrels.
6 Sandstone 1054Leatherworker is possessed. He only wanted shark leather, lay pewter and a log.
11 Sandstone 1054The Fed Squid, a longfin mako shark leather cloak.
25 Sandstone 1054A couple more migrants arrived. Population: 75.
22 Timber 1054Traded with dwarven caravan, imported some $30k worth of metal bars, weapons and trap components for our dresses, robes and rock crafts.
28 Timber 1054The mayor just forbade the export of rings. I'm expecting he'll be upset, as some of the rock crafts the caravan is about to leave with are rings. Time to build a jail and assign a captain of the guard.
1 Opal 1054The caravan's gone, and the mayor didn't seem to notice any wrongdoing.
12 Obsidian 1054Clothier went secretive. The mean clouds, a pig tail fibre right mitten.
24 Obsidian 1054A blob of filth was spotted moving around in the third cavern. This removes the last possibility of cavern access, at least until we're willing to get into a fight.
6 Granite 1055I just noticed some cave swallow spearmen and blowgunners on the deceased list. It looks like that blob has found the tribe of natives down there.
14 Granite 1055The kitchen just ran out of ingredients, and the cats a breeding like... well, like cats. I sense a solution to both problems on the horizon.
26 Granite 1055More migrants. Among them, a strand extractor of some skill. Added to more births near the end of last year, our population is now 96.
16 Felsite 1055The adamantine vein is exposed, but I can't dig it due to a bug in the 0.31.13 raws. Looks like my wealth will come from gems and textiles.
21 Felsite 1055Planter was possessed.
2 Hematite 1055The possessed planter couldn't find enough bones to sate his needs, so I ordered a few orangutans slaughtered.
21 Hematite 1055The glacier titan Shace Flowertundras the Earthen Autumn has come! An enormous one-eyed serpent. It has thin wings of stretched skin and it emanates an aura of giving and kindness. The doors are locked, but that's not going to stop a flying titan. I've been having crash bugs associated with the military so I have only one hammerdwarf enlisted at the moment. That's about to change - but I hope they have enough time to grab some gear. First order of business: Everybody underground.
22 Hematite 1055The serpent doesn't appear terribly interested in our fort for now, but the elves will try to leave any moment and I'll need to unlock the doors for them. The militia expanded to 19 strong, and most have picked up a few things but we don't have enough armor to go around. The smiths are trying to throw some last-minute greaves and mail shirts together.
6 Malachite 1055The elves have been running around impatiently for some days now, and the serpent has come to hanging around the northern door. I can't wait any longer - the militia will have to make do with what equipment they have.
7 Malachite 1055Just realised Adil the speardwarf is carrying a baby around. She has been relieved form duty.
The serpent has destroyed the door. Only about 10 militia dwarves are present and they still don't have all the steel armor that was just made, but it's happening now whether we want it to or not. Bomrek the hammerdwarf is charging in with her baby still on her arm - I will do what I can to order her retreat.
12 pages of battle reports later, the serpent is dead - some underequipped marksdwarves saw fit to let fly with the punches, but despite the lack of preparedness our only injury was a speardwarf with a superficial bite wound to the hand.
5 Galena 1055If Shace taught us anything, it's that the doors in our palisade wall are inadequate to keep such beasts away. Construction on a larger, stronger stone block wall is underway.
9 Moonstone 1055The Gabbro block wall is now high enough to pull apart the inner wooden wall. Trading with the dwarves yielded enough iron ores to work on steel armor again, meanwhile a planter/metalcrafter has gone secretive.
4 Opal 1055Ral has created The Gloved Sanctum, a copper harp!
1 Granite 1056The prison and hospital were both completed a month or two ago, but both remain unused for the moment. Recent births have brought our population to 101.
So 5 years later and still no deaths. It turns out this embark has neither goblins nor kobolds, and the only unnamed cavern civ was taken out by an FB before I gathered the courage to meet them. The only dangers I forsee are from titans and ettins etc at surface level (one so far, no fatalities), and construction mistakes causing cave-ins (none so far). Apart from that I'll keep going until somebody dies of old age.
I honestly don't know how you guys managed to die so fast.