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Author Topic: [spoilers inside] Gathering Blue first year. (slightly suicidal)  (Read 3699 times)

Aramco

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Re: [spoilers inside] Gathering Blue first year. (slightly suicidal)
« Reply #15 on: September 29, 2010, 07:42:28 pm »

Until recently I had it set to 25 levels, and that gave me on average ~6000 adamantine per map.
What if you set it to 33333000000 levels?
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

GaxkangtheUnbound

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Re: [spoilers inside] Gathering Blue first year. (slightly suicidal)
« Reply #16 on: September 29, 2010, 07:43:26 pm »

Until recently I had it set to 25 levels, and that gave me on average ~6000 adamantine per map.
What if you set it to 33333000000 levels?
The game would go nuts and make a space elevator going to pluto.
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Aramco

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Re: [spoilers inside] Gathering Blue first year. (slightly suicidal)
« Reply #17 on: September 29, 2010, 07:48:11 pm »

Until recently I had it set to 25 levels, and that gave me on average ~6000 adamantine per map.
What if you set it to 33333000000 levels?
The game would go nuts and make a space elevator going to pluto.

Oh. 2000 levels is already at 0 FPS. Can you have negative FPS? If so, this is what would cause it.
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Zaerosz

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Re: [spoilers inside] Gathering Blue first year. (slightly suicidal)
« Reply #18 on: September 29, 2010, 08:00:11 pm »

Until recently I had it set to 25 levels, and that gave me on average ~6000 adamantine per map.
What if you set it to 33333000000 levels?
The worldgen parameters only let you give a max of 100 for each 'levels above layer X' setting.
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Vehudur

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Re: [spoilers inside] Gathering Blue first year. (slightly suicidal)
« Reply #19 on: September 29, 2010, 08:32:45 pm »

...It puts a hundred levels between layer 5(spoilers) and the layer above it (magma sea). The rest is unaffected.
Until recently I had it set to 25 levels, and that gave me on average ~6000 adamantine per map.

I'm totally doing this.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Shadetree

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Re: [spoilers inside] Gathering Blue first year. (slightly suicidal)
« Reply #20 on: September 30, 2010, 12:11:45 am »

Semisafe blue harvesting.  (from pre 2010 fun stuff)

Find the vein on a z level
dig all the way around the vein
smooth the exposed blue (go ahead and mine the offshoots that couldn't possibly have a hole behind it)
carve fortifications into the exposed blue this will reveal if there is more blue behind it or a hole.
dig out fortifications where safe.

the funstuffs don't count fortifications as a breach as it can't path through it.  Again I havent tested this in 2010 but it couldn't hurt to try.
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Vehudur

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Re: [spoilers inside] Gathering Blue first year. (slightly suicidal)
« Reply #21 on: September 30, 2010, 01:49:44 am »

Semisafe blue harvesting.  (from pre 2010 fun stuff)

Find the vein on a z level
dig all the way around the vein
smooth the exposed blue (go ahead and mine the offshoots that couldn't possibly have a hole behind it)
carve fortifications into the exposed blue this will reveal if there is more blue behind it or a hole.
dig out fortifications where safe.

the funstuffs don't count fortifications as a breach as it can't path through it.  Again I havent tested this in 2010 but it couldn't hurt to try.

I'll give it a shot.
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Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

ungulateman

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Re: [spoilers inside] Gathering Blue first year. (slightly suicidal)
« Reply #22 on: September 30, 2010, 03:34:57 am »

Some clowns can go through fortifications, but those are the ones which can't hurt your dwarves and die easily.
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Vehudur

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Re: [spoilers inside] Gathering Blue first year. (slightly suicidal)
« Reply #23 on: September 30, 2010, 03:48:49 am »

Hmm ok.

I just had absolutely no Blue on a map  ---  that's not true.  There was.  I just couldn't reach it because of how the magma sea was arranged.
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Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Shadetree

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Re: [spoilers inside] Gathering Blue first year. (slightly suicidal)
« Reply #24 on: September 30, 2010, 12:14:18 pm »

Some clowns can go through fortifications, but those are the ones which can't hurt your dwarves and die easily.

In the pre 2010 version since a fortification didn't count as a breach the clowns didn't actually show up.  so you'd have a nice blue underground tower with a bunch of windows looking in on empty rooms.  until you nicked the wrong corner then all the clowns piled out of the car.
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Diacritic

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Re: [spoilers inside] Gathering Blue first year. (slightly suicidal)
« Reply #25 on: September 30, 2010, 01:10:14 pm »

Hmm ok.

I just had absolutely no Blue on a map  ---  that's not true.  There was.  I just couldn't reach it because of how the magma sea was arranged.

Cave in on top of it?  Or just drill a hole in the last layer and throw water at the magma sea?
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