Click doesn't have a claw stab, but since he has no weapons choice either, I'll accept. Shame to waste a move opportunity for the Vertice though, but that's an error I can't fill in for you.
Akasora:
>Moves to K10
>Claw Stab vs Flieger: [4]+1 vs [3]+1 =Hit! [4] Left Arm hit for 3 damage! Left Arm Destroyed! Mounted Weapons Lost! Size reduced by 1.
>Claw Swipe vs Flieger: [1]+0 vs [3]+1 =Miss!
>Gained 3XP!
>Flieger gained 2.5XP!
Mauve:
>Plasma Sub-Mag vs Aurum: [4]+0 vs [4] =Hit! [5] Legs hit for 2 damage!
>Plasma Sub-Mag vs Aurum: [3]+0 vs [1] =Hit! [5] Legs hit for 2 damage! (1 effected) Legs destroyed! Move now 1N. Size down by 2.
>Plasma Sub-Mag vs Aurum: [4]+0 vs [2]+2 =Hit! [2] Torso hit for 2 damage!
>Gained 5XP, gained a level! Spray&Pray learned!
>Levelup rolls:[1]
[2][4][5][6][4][5][1][6] Plasma Sub-Mag damage raised by 1!
>Aurum gained 2.5XP!
Click:
>Moves to J8.
>Alpha Coilgun vs Lux: [2]+2 vs [5]+1 =Miss!
>Lux gained 1XP!
Vertice:
>Tackle vs Flieger: [2]+0 vs [6]+2 =Miss!
>Power Pick vs Flieger: [3]+1 vs [2]+2 =Hit! [4] Torso hit for 3 damage! Torso destroyed! Unit destroyed!
>Gained 5XP, gained a level!
>Levelup rolls: [6][3] Move raised by 1.
A B C D E F G H I J K L
1 . . . . . ≈ ≈ . . . . .
2 . . . . . ≈ ≈ . . . . .
3 . . . . . ≈ ≈ . . . . .
4 . . . . . ≈ ≈ . . ƕ ƕ .
5 . . . . . ≈ ≈ . . ƕ ƕ .
6 . . . . . ≈ ≈ . . . . .
7 . ƕ ƕ . E ≈ ≈ Z H . . .
8 . ƕ ƕ . E ≈ ≈ . . M G .
9 . . . . A ≡ ≡ . . . . .
10 . . . U . ≈ ≈ . . . O .
11 . . . . ≈ ≈ . . . . . .
12 . . . . ≈ ≈ . . . . . .
Colonists:Name: Stark | Class: Adamant
Level: 3 | Xpoints: 0 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 6/6 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Accuracy +1 | Penetration 1 | Damage 4 | Burst Fire: Half damage if fired after moving.
Gauss Pistol (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Light Weapon: Half damage if used as a Sub-Weapon.
Pinpoint Shot (LA)(Level 3): Range 4 | Accuracy +4 | Penetration 1+1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Accuracy +2 | Penetration 1 | Damage 6 | Stationery Fire: Cannot be fired after moving.
Covering Fire (RA)(Level 9): Range 5 | Accuracy +2 | Penetration 1 | Damage 5 | Heavy Weapon: Fired instead of Moving | Area Attack: Within Range 2 from target tile.
Name: Aurum | Class: Enlighted
Level: 1 | Xpoints: 8.5 | Purchase Cost: 602 p.
Type: Normal | Size: 4/6 | Move: 5/5 | Shield: 2/2
Torso: 2/4 | R_Arm: 3/3 | L_Arm: 2/2 | Legs: 0/3 | Pack: 2/2
Sniper Cannon (RA): Range 7 | Accuracy +0 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving.
Gauss Pistol (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Light Weapon: Half damage if used as a Sub-Weapon.
Punch (LA): Range 1 | Accuracy +3 | Penetration 0 | Damage 4 | Sub-Weapon.
Rail Shot (RA)(Level 3): Range 5 | Accuracy +2 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: N/E/S/W line in range.
Thunder Punch (LA)(Level 6): Range 1 | Accuracy +3 | Penetration 2 | Damage 5
Snipe Volley (RA)(Level 9): Range 6 | Accuracy +1 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: Within Range 1 from target tile
Name: Lux | Class: Enlighted
Level: 2 | Xpoints: 5 | Purchase Cost: 602 p.
Type: Normal | Size: 5/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 0/2 | Legs: 3/3 | Pack: 2/2
Sniper Cannon (RA): Range 7 | Accuracy +0 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving.
Gauss Pistol (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Light Weapon: Half damage if used as a Sub-Weapon.
Punch (LA): Range 1 | Accuracy +3 | Penetration 0 | Damage 4 | Sub-Weapon.
Rail Shot (RA)(Level 3): Range 5 | Accuracy +2 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: N/E/S/W line in range.
Thunder Punch (LA)(Level 6): Range 1 | Accuracy +3 | Penetration 2 | Damage 5
Snipe Volley (RA)(Level 9): Range 6 | Accuracy +1 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: Within Range 1 from target tile
Name: Zippo | Class: Unraveler
Level: 2 | Xpoints: 3 | Purchase Cost: 545 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 0/4 | Legs: 4/4 | Pack: 3/3
Light Cannon (RA): Range 5 | Accuracy +3 | Penetration 1+1 | Damage 4
Dark Cannon (LA): Range 4 | Accuracy +2 | Penetration 2 | Damage 4
Running Tackle (TO)(Level 3): Range 1 | Accuracy +3 | Penetration 2 | Damage 6
Hypnotic Beam (TO)(Level 6): Range 1 | Accuracy +4 | Penetration 3 | Damage 0 | Hypnotic: If hit, target skips its next two actions.
Repair Field (PP)(Level 9): Range 2 | Accuracy +4 | Penetration 3 | Damage -3 | Spread Attack: Hits all parts simultaneously. | Targets friendly units.
Name: Bulk | Class: Zone
Level: 2 | Xpoints: 8 | Purchase Cost: 807 p.
Type: Juggernaut | Size: 8/8 | Move: 1/5 | Shield: 5/5
Torso: 2/6 | R_Arm: 1/5 | L_Arm: 1/5 | Legs: 2/6 | Pack: 3/3
Punch (AA): Range 1 | Accuracy +4-4 | Penetration 3 | Damage 4
Jab (AA): Range 1 | Accuracy +4-4 | Penetration 2 | Damage 3 | Sub-Weapon.
Headbutt (TO): Range 1 | Accuracy +3 | Penetration 3 | Damage 6 | Heavy Weapon: Fired instead of Moving.
Eye Beam (TO)(Level 3): Range 5 | Accuracy +3 | Penetration 1 | Damage 4
Shoulder Drones (TO)(Level 6): Range 6 | Accuracy +2 | Penetration 1 | Damage 5 | Light Weapon: Half damage if used as a Sub-Weapon.
Nanocells (PP)(Level 9): Range 0 | Accuracy +0 | Penetration 4 | Damage -2 | Light Weapon: Half damage if used as a Sub-Weapon. | Spread Attack: Hits all parts at once. | Targets self.
Raiders:Name: Akasora | Class: Omen
Level: 1 | XPoints: 9 | Purchase Cost: 478 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 2/2
Claw Swipe (AA): Range 1 | Accuracy +2 | Penetration 0 | Damage 3 | Sub-Weapon
Claw Stab (AA): Range 1 | Accuracy +2 | Penetration 1 | Damage 4
Energy Beam (TO)(Level 3): Range 4 | Accuracy +2 | Penetration 1 | Damage 4 | Burst Fire: Half damage if fired after moving.
Dark Omen (TO)(Level 9): Range 6 | Accuracy +3 | Penetration 3 | Damage 4 | Spread Attack: Hits all parts simultaneously | Area Attack: Within range 1 of target tile.
Name: Mauve | Class: Heliotrope
Level: 3 | XPoints: 1 | Purchase Cost: 572 p.
Type: Flying | Size: 2/5 | Move: 1/7 | Shield: 0/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 0/2 | Legs: 0/3 | Pack: 0/1
Plasma Sub-Mag (RA): Range 4 | Accuracy +2 | Penetration 0 | Damage 5 | Sub-Weapon | Burst Fire: Half damage if fired after moving.
Punch (LA): Range 1 | Accuracy +3 | Penetration 0 | Damage 3 | Sub-Weapon
Spray&Pray (RA)(Level 3): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Area Attack: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Accuracy +1 | Penetration 1 | Damage 3 | Area Attack: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Accuracy +0 | Penetration 1 | Damage 8 | Heavy Weapon: Fired instead of Moving.
Name: Click | Class: Mongoose
Level: 1 | XPoints: 6 | Purchase Cost: 543 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 1/1
Apha Coilgun (AA): Range 5 | Accuracy +2 | Penetration 1 | Damage 5
Legbreaker (AA)(Level 3): Range 5 | Accuracy +3 | Penetration 1 | Damage 5 | Hits only Legs.
Shieldbreaker (AA)(Level 6): Range 5 | Accuracy +3 | Penetration 2 | Damage 5 | Hits only Powerpack.
Skullbreaker (AA)(Level 9): Range 5 | Accuracy +3 | Penetration 3 | Damage 5 | Hits only Torso.
Name: Vertice | Class: Gemstone
Level: 2 | XPoints: 2.5 | Purchase Cost: 723 p.
Type: Juggernaut | Size: 7/8 | Move: 6/6 | Shield: 0/1
Torso: 1/7 | R_Arm: 4/4 | L_Arm: 0/4 | Legs: 5/5 | Pack: 0/1
Power Pick (RA): Range 1 | Accuracy +1 | Penetration 1 | Damage 4 | Sub-Weapon.
Scorching Ray (LA): Range 5 | Accuracy +1 | Penetration 0 | Damage 6 | Area Attack: 1 tile adjacent to target tile.
Tackle (TO): Range 1 | Accuracy +0 | Penetration 1 | Damage 5
Nova Burst (TO)(Level 9): Range 4 | Accuracy +1 | Penetration 2 | Damage 4 | Burst Fire: Half damage if fired after moving | Spread Attack: Hits all parts simultaneously. | Area Attack: All tiles in range.
Well, it could've worked if the dice didn't hate Kashyyk so much. Still, a lucky shot with the Pick in the end, but that hardly offsets the horrible failures when shooting at the Enlighteds.