Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [38c] Ramps and fired bolts.  (Read 1000 times)

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
[38c] Ramps and fired bolts.
« on: March 11, 2008, 03:35:00 am »

Pretty minor, but a bolt fired at a ramp (say, the side of a hill) will cause the ramp to turn to the color of the fired bolt when the bolt lands on the ramp tile.  I've got a couple wooden bolts that have been destroyed after colliding with the side of the hill, and the upward ramp tiles that they landed on are now brown.  Both the upper and lower halves of the ramp have changed color.

And it's not just the misplacing of a little patch of grass, since the soil layer underneath is red, not brown.

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: [38c] Ramps and fired bolts.
« Reply #1 on: March 11, 2008, 07:58:00 pm »

It probably has to do with the priority to print the ramp while it also does the color change that gets saved for projectile debris.  I'll note it down.
Logged
The Toad, a Natural Resource:  Preserve yours today!