Hello everyone
I'm new to this forum, registered just two minutes ago. That might qualify me as a noob by some definitions, but I've been playing DF for a year and a half now with two megaprojects under my belt, so I guess I will do just fine, eh?
The fortress i'm currently playing was started in version .12. It's a megaproject... an obsidian monolith that stretches from the top z-level to the ceiling of that hidden something. But I'm encountering a few bugs that are consistent and annoying (albeit not game-breaking in any way), and so I thought it would be a good idea to pool the collective wisdom of O Thee Great Dwarf Lords of Bay12Forums. Just tell me if you need any animal sacrifices done
The bugs I'm getting are the following:
1. new liaisons keep coming with every caravan. Every single one. and they're not labeled as diplomats but rather as some generic profession, i.e. Elf Weaver. They run all the way into my meeting hall and then just idle - they make no effort whatsoever to meet my mayor or baron, whom are idling in their respective throne rooms. Thus I cannot make trade demands, or listen to the Elves rant about tree felling(and this is a bad thing for me - I really liked arguing with them knife-ears
). This happened ever since I used the 'delaying the liaison' workaround to get a baron appointed.
2. pets and livestock, when they are wounded, get listed on the health screen as 'needing diagnosis', but they are not sent to the hospital and doctors don't care about them. At first I thought this is a bug but you never know with dwarves.
3. my baron was appointed from one of the inhabitants(in fact, he is my first expedition leader
), but he still reponds to labor preferrences and works as appropriate, and his labor options can be changed properly. I've seen him dig quarries, construct walls, weave cloth, plant pig tail seeds, brew dwarven rum, etc.. Perhaps this is linked to bug 1?