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Author Topic: Urist Cold Life  (Read 1387 times)

Patchy

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Re: Urist Cold Life
« Reply #15 on: October 04, 2010, 06:38:33 pm »

So long as you have booze, they couldn't care less about having a well or not. Thats my dwarfing experience so far. And you also have these other dwarfers saying the same thing. Start an easy embark somewhere and test it out, you'll find they will have no problems if you keep the booze flowing.
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Lytha

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Re: Urist Cold Life
« Reply #16 on: October 04, 2010, 06:43:14 pm »

Can someone tell me how you guys survive at the winter in a non-tropical/desertic map? 99% of the fortresses I start end in dying of dehydratation. If no, we die because i dig so much for finding water, and die in the cave.
Firstly, you need to get your priorities right. You need to get a still, some plants, and some barrels. That's your priority. Wells can wait. If you actually get injured dwarves crying for water in the hospital until your first winter, you might want to stop embarking in these haunted biomes until you got the procedure of "omg there's a skeleton whale! dig down, get some of the supplies into it and wall it off!" down.

I made the same stupid mistake in some of my early fortresses. I am better now. :p


So, how to survive a the winter in a map that freezes in winter?

Erm...

1. use Dwarf Therapist to make some of the dwarves gather plants. Gather some plants into the stockpile. Set up some aboveground farming plots for the goods that you just gathered.
2. convert these into booze.
3. make some lavish meals out of one or both of the wagon animals, and perhaps out of some of the booze.
4. ???
5. profit!


Glacier/Tundra maps are more fun (no trees, no plants, water is frozen), and you should bring some food and booze with you on these. Then the utmost priority would be to
(a) find the aquifer and get a farming plot installed to do steps 1-5 from above
(b) find the caverns and either get a farming plot installed in the mud (might want to wall off the caverns though, because forgotten beasts arrive faster than you think), or set up a farming plot next to the cavernous lake to do steps 1-5 from above.

I wouldn't recommend trying to embark with just the anvil and a copper nugget on a glacier/tundra or glacier/ocean; all else should be fine.
« Last Edit: October 04, 2010, 06:49:22 pm by Lytha »
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Lytha likes fire clay, rose gold, green glass, bags, the colour midnight blue, and cats for their aloofness. When possible, she prefers to consume tea and cow cheese.

proxn_punkd

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Re: Urist Cold Life
« Reply #17 on: October 04, 2010, 07:28:40 pm »

The relevant info is on the DF2010:Drinking page.

Page not found...?
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CapnUrist

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Re: Urist Cold Life
« Reply #18 on: October 04, 2010, 07:33:30 pm »

Water isn't essential unless you have injured dwarves, who will not be brought alcohol (my suspicion is other dwarves are too greedy to share alcohol, and instead bring water to those who can't get it themselves). My last fortress in the tundra did fine by having a strong underground farming production, lotsa barrels, 2 stills, and a well in the hospital, sourced from the aquifier above (even though it was salt-water, wells make it potable).
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"My doctor says I have a malformed public duty gland and a natural deficiency in moral fiber [...] and that I am therefore excused from saving Universes."
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