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Author Topic: Make oral tradition turn history into actual legends  (Read 1446 times)

Jiharo

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Re: Make oral tradition turn history into actual legends
« Reply #15 on: September 25, 2010, 12:37:12 pm »

It would be cool to have separate and incomplete chronicles for every civilisation. Adventurer would have to track down tomes from different places and compare them to learn what really happened, perhaps, who stole Artifact X from civ Y in First Century and did it exist at all. It would probably relate to Archeologist Treasure Hunter arc. The real Legends would have to be closed in that scenario.

In records of battles enemy's numbers will always be boosted to make any defeat seem understandable and  any victory outstanding.
"In war, each country's soldiers are always the most courageous in the world. The other country's soldiers are always treacherous and tricky; that is why they sometimes win."
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All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?

DarthCloakedDwarf

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Re: Make oral tradition turn history into actual legends
« Reply #16 on: September 26, 2010, 04:48:34 pm »

Urist McMick cancels nuke world: Biding his time.
Urist McDuke cancels Nukem: Uranium lost or destroyed.
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Yes. Clearly a bug that ought to be fixed in the future, but exploit it in the meantime.

Aescula: *snerk*  Just thought of a picture I saw a long tome ago...
Darth Guy: A long, long tome ago, in a library far, far away?

Lord Shonus

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Re: Make oral tradition turn history into actual legends
« Reply #17 on: September 27, 2010, 12:33:00 pm »

Here's how I would do it. Each named entity (creature, event or named item) would have a status with each civ. This would be based on a number of factors, such as how great an impact it had with that civ, how long ago it happened, and whether or not the entity was associated with anonther significant entity. These statuses would be, with real world examples of a creature, object, and event:

Diety: Currently a diety, impersonating one, or associating with one. (Allah, The True Cross, The destruction of Sodom)
Mythological: Entities of great fame that are almost universally known but there is virtually nothing known about facts, often associated with deities. (Athena ,Gungnir, and The Founding of Rome.)
Legendary: These have strong (or at least plausible) historical basis, but are often sensationalised, mixed with half-truths, and mix in elements of other stories. (Roland the paladin, Caliburn, The Battle of Thermopylae) 
History: The basic facts are know, although each civ has a different slant on it. (Stalin, Bocks Car, the Battle of Britain)
Forgotten: Nobody but the most pedantic scholars know of this. (?,?,?)

For History-level entities, the game will treat them exactly as they do know, with a little slanting for the civ. For example, the elf siege repelled by dwarves would be read by the elves as "Brave crusaders perish trying to stop the desecration of the forests) whil the dwarves would rememberr it as "Pointy eared freaks stumbled into our traps".

Legendary events might have the numbers changed, so that the 47-goblin vs. 15 dwarves becomes 5000 gobs against ten dwarves, and might have some other entities involved that actually were not involved.

Mythological entities would have the events themselves greatly distorted, with much being incorrect.

The main problem with this system would be filesize, as most entities will need as many copies of themselves as there are civs (To store "their" version of things.
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Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
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