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Author Topic: Stop the madness! (Flashing fun)  (Read 535 times)

Cespinarve

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Stop the madness! (Flashing fun)
« on: September 16, 2010, 02:35:44 am »

So, 0.13, super fast FPS is wonderful. Except that my mechanical parts, once powered, like flashing. I do not.

Anyway to make those things.... not flash?
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
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Hans Lemurson

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Re: Stop the madness! (Flashing fun)
« Reply #1 on: September 16, 2010, 02:53:48 am »

The flashing (cycling through different symbols, right?) indicates that the components are moving.  It's a feature! ;D
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Sowelu

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Re: Stop the madness! (Flashing fun)
« Reply #2 on: September 16, 2010, 05:37:51 am »

One that's been there since always, in fact...
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Psieye

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Re: Stop the madness! (Flashing fun)
« Reply #3 on: September 16, 2010, 07:34:08 am »

So is this a complaint that DF is running too fast? If so, you can artificially choke your FPS in the init settings.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Cespinarve

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Re: Stop the madness! (Flashing fun)
« Reply #4 on: September 16, 2010, 01:48:18 pm »

No, it's fine, I guess. it's just so epileptic.
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

Apple_Cheese

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Re: Stop the madness! (Flashing fun)
« Reply #5 on: September 16, 2010, 04:59:25 pm »

How much machinery do you have that it becomes such a crazy problem?  If its a lot do tell, i have an itch to make something crazy.
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