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Author Topic: Performance with Multi-Procs: Affinity and G/FPS Limits  (Read 1400 times)

Symmetry

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Re: Performance with Multi-Procs: Affinity and G/FPS Limits
« Reply #15 on: December 21, 2007, 07:18:00 pm »

quote:
Originally posted by Lazy_Perfectionist:
<STRONG>Does the game not support graphics cards?

I thought since many cards support OpenGL that it would have been offloaded to a card, if I actually had one.
</STRONG>


I thought that too.  

I don't know how perfect the rendering code is in df, all I was saying is that if there are cpu changes depending on what's being displayed while paused then there might be some improvement by using vertex arrays.

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