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Author Topic: sorted and more transparent "injury list" when "looking around"  (Read 531 times)

Kreny

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sorted and more transparent "injury list" when "looking around"
« on: September 15, 2010, 03:07:38 am »

Hello,
I tried to search for this suggestion but I was not successful so hopefuly I am not duplicating somenone.

Everyone knows that if some creature/dwarf is heavily injured then there is huge list like "his right lower leg is bruised; his right lower leg is cut open; his right lower leg is broken...."
It is annoying to read throught but if we could see something like :

right lower leg : cut open; broken; bruised
left lower leg : bruised, fractured
upper body : cut open, bruised

then this injury list would be much more shorter and imo better.

What do You think ?
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sebs

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  • Nun sind unser zwey.
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Re: sorted and more transparent "injury list" when "looking around"
« Reply #1 on: September 15, 2010, 04:53:20 am »

Use (v)iew instead of loo(k), go to the dwarf, and hit (w)ounds to see such a list.
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forsaken1111

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Re: sorted and more transparent "injury list" when "looking around"
« Reply #2 on: September 15, 2010, 04:59:45 am »

Use (v)iew instead of loo(k), go to the dwarf, and hit (w)ounds to see such a list.
That doesn't do what he wants though, that is just a color coded list. It doesn't specify the types of wounds.
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Kreny

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Re: sorted and more transparent "injury list" when "looking around"
« Reply #3 on: September 15, 2010, 05:26:36 am »

Use (v)iew instead of loo(k), go to the dwarf, and hit (w)ounds to see such a list.
That doesn't do what he wants though, that is just a color coded list. It doesn't specify the types of wounds.

exactly, in "v and w" You can't see what exactly is damaged. In "k" You can see what is damaged but it is in quite annoying shape.
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