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Author Topic: Blood, argh....  (Read 1304 times)

gralcio

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Blood, argh....
« on: September 12, 2010, 04:04:15 am »

Guys, how do you deal with blood being spreaded everyfuckingwhere?

It's not that I mind it for aesthetic reasons, but my farms look like this right now and it starts to be bothersome: (please don't worry about a little flood, was testing out how water spreads from each pump)



« Last Edit: September 12, 2010, 04:07:17 am by gralcio »
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gralcio

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Re: Blood, argh....
« Reply #1 on: September 12, 2010, 04:07:48 am »

Oh, thanks. So I should enjoy it while it lasts?
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Aramco

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Re: Blood, argh....
« Reply #2 on: September 12, 2010, 04:08:15 am »

DfHack has a tool which removes all snow, vomit, blood, etc., but leaves mud alone.
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

gralcio

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Re: Blood, argh....
« Reply #3 on: September 12, 2010, 04:34:43 am »

A few more goblins and I might use that. Thanks.
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Golcondio

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Re: Blood, argh....
« Reply #4 on: September 12, 2010, 06:33:25 am »

Guys, how do you deal with blood being spreaded everyfuckingwhere?

It's not that I mind it for aesthetic reasons, but my farms look like this right now and it starts to be bothersome: (please don't worry about a little flood, was testing out how water spreads from each pump)



I don't see anything wrong with that. Blood makes an excellent fertilizer. My orchids LOVE their blood-based fertilizer, why should your rock nuts be deprived of some delicious life-ichor?
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Hans Lemurson

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Re: Blood, argh....
« Reply #5 on: September 12, 2010, 07:46:18 am »

Feeeed me Urist!  Must be blood...must be fresh...
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Samrobot

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Re: Blood, argh....
« Reply #6 on: September 12, 2010, 10:22:56 pm »

it is much better when the blood is toxic so you can sell some poisoned plump helmets to the tree hugging bastards.
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Aramco

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Re: Blood, argh....
« Reply #7 on: September 13, 2010, 06:50:15 pm »

it is much better when the blood is toxic so you can sell some poisoned plump helmets to the tree hugging bastards.

This is Awesome. It must be done.
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Jacob/Lee

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Re: Blood, argh....
« Reply #8 on: September 13, 2010, 09:07:29 pm »

...
Retired dwarf soldier is talking to his son in his bedroom
...
Soldier: And THIS *points to a blood stain* is when a goblin swordmaster stabbed me in the eye, and THIS *points to another blood stain on the floor* is when I smashed his brains in with my mace, look, it still has the grey matter on it even!

Nibble

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Re: Blood, argh....
« Reply #9 on: September 13, 2010, 10:34:42 pm »

Put a small pool of water at the entrance to your meeting area, and all dwarves and animals will be rinsed clean when they walk through it.  You can also do the same next to your soap stockpile in order to avoid an endless stream of "cancelled clean self" messages.
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Samrobot

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Re: Blood, argh....
« Reply #10 on: September 13, 2010, 10:41:13 pm »

Why would you clean a dwarf? The blood soaked clothes is like a badge of honor.
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Shoku

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Re: Blood, argh....
« Reply #11 on: September 14, 2010, 08:05:15 am »

Rinsing them off still isn't enough to keep blood contained.
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Hyndis

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Re: Blood, argh....
« Reply #12 on: September 14, 2010, 08:23:50 am »

Put a small pool of water at the entrance to your meeting area, and all dwarves and animals will be rinsed clean when they walk through it.  You can also do the same next to your soap stockpile in order to avoid an endless stream of "cancelled clean self" messages.

Doesn't work. While it will clean dwarves and animals it does not stop the spread of blood.
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Nibble

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Re: Blood, argh....
« Reply #13 on: September 14, 2010, 08:41:34 am »

This, combined with dfcleanmap, at least keeps blood to a minimum.
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jei

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Re: Blood, argh....
« Reply #14 on: September 14, 2010, 10:53:43 am »

Multiplying contaminants are a known bug.
And probably one reason for FPS loss too.
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