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Author Topic: The Fortress of Laboredspeaker. (Succession)  (Read 3602 times)

Xenos

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #30 on: September 12, 2010, 11:35:39 am »

Hmmmm...I think my computer just hates this version because it crashes before the movie even starts or the menu opens or whatever.  (idk what the opening sequence will be for one this old)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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Biag

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #31 on: September 12, 2010, 12:52:54 pm »

I'm running 64-bit Vista too, and I have no problems playing it except for abysmal FPS.

Okay, attempt #2! Let's get this show on the road!
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Xenos

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #32 on: September 12, 2010, 01:16:55 pm »

Hmmmm...any tips on what I should do to get it working?  The raws were not text files for some reason...and a text copy of them would generate in the data folder when I run the game try to run the game. 
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Biag

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #33 on: September 12, 2010, 06:23:04 pm »

I have no idea... is there a crash message?

Also, is there some secondary FPS cap I missed or something? The game is running at 60 FPS all the time, with zero variation. Any way I can get this to run faster than a crawl? I've been playing for an hour and I'm only in mid-spring.
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Xenos

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #34 on: September 12, 2010, 07:43:34 pm »

The game never starts...I get the windowed/full screen prompt and then nothing. :'(
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Biag

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #35 on: September 13, 2010, 03:22:46 pm »

Yeah, I'm sorry, I'm gonna have to back out. I have a lot of work and so forth I have to do, and this version runs too damn slow for me to get anything done... Sorry! I can post the save if you want, but I didn't even get to the migrant wave.
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kilakan

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #36 on: September 13, 2010, 03:54:09 pm »

shall play my turn this evening I have 5+ hours to waste.
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Nom nom nom

kilakan

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #37 on: September 13, 2010, 07:54:00 pm »

well I have no Idea what just happend, but I was playing for about a season when I got a message, you hear a deep rumbling from the carvern, and then the fortress has crumbled to it's end, so i guess I shall try again tommorrow XD
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Nom nom nom

Xenos

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #38 on: September 13, 2010, 07:58:27 pm »

that was probably form tunneling too deep...or causing a horrific cavein killing all your dwarves...
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]
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