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Author Topic: Indignity to the Elves!  (Read 3140 times)

ZhangC1459

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Re: Indignity to the Elves!
« Reply #15 on: September 18, 2010, 07:41:29 pm »

Drown your engravers and train up better ones.

his engravers are fine, they just work at the wrong place.

And I want to try this, but I'll eventually find that it's too much trouble and just end up making the elves walk through a magma waterfall or something to get to the depot.

claer_runway

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Re: Indignity to the Elves!
« Reply #16 on: September 18, 2010, 10:03:54 pm »

...now i'm embarrassed that i didnt think of that...

but yeah, you could pump it up there and then have it fall through grates. would pathfinding avoid that?
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You can't program common sense.

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Emily

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Re: Indignity to the Elves!
« Reply #17 on: September 18, 2010, 11:04:26 pm »

Has the "Unhappy Elves bring better stuff" thing ever been tested?  Because I hear it a lot, but I haven't really seen anything to support that claim.

Selling the bloodstained clothing of dead dwarves is my usual approach to dealing with elves.  (And more often, dwarves, and less often, humans.  Why do we hate elves, anyway? Tree-obsession aside, they bring rare animals and sun berries... humans bring... ummm... bronze?)
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Urist Imiknorris

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Re: Indignity to the Elves!
« Reply #18 on: September 18, 2010, 11:11:51 pm »

Has the "Unhappy Elves bring better stuff" thing ever been tested?  Because I hear it a lot, but I haven't really seen anything to support that claim.

Selling the bloodstained clothing of dead dwarves is my usual approach to dealing with elves.  (And more often, dwarves, and less often, humans.  Why do we hate elves, anyway? Tree-obsession aside, they bring rare animals and sun berries... humans bring... ummm... bronze?)

We hate elves because of that first thing you said - it's true. Happy elves bring metric fucktons of cloth.
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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Emily

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Re: Indignity to the Elves!
« Reply #19 on: September 18, 2010, 11:16:49 pm »

But how much of that is a symptom of them just bringing more stuff?  Everyone ever brings lots of cloth...  The real question is, do they bring less animals?
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Urist Imiknorris

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Re: Indignity to the Elves!
« Reply #20 on: September 18, 2010, 11:25:23 pm »

Yes.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

claer_runway

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Re: Indignity to the Elves!
« Reply #21 on: September 18, 2010, 11:25:57 pm »

there is a happy medium to be struck.
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You can't program common sense.

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Urist Imiknorris

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Re: Indignity to the Elves!
« Reply #22 on: September 18, 2010, 11:29:02 pm »

The happy medium is Project: Drown Every Other Elven Caravan.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Gnauga

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Re: Indignity to the Elves!
« Reply #23 on: September 18, 2010, 11:35:13 pm »

The happy medium is Project: Drown Every Other Elven Caravan. In Iron Bolts and Cotton Candy Axes
Fixed that for you
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Xenos

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Re: Indignity to the Elves!
« Reply #24 on: September 18, 2010, 11:38:22 pm »

Why drown ???

Lock them in until they go insane, make sure the depot is surrounded by cage traps.  free training "dummies" ;)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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ZhangC1459

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Re: Indignity to the Elves!
« Reply #25 on: September 19, 2010, 02:14:07 am »

...now i'm embarrassed that i didnt think of that...

but yeah, you could pump it up there and then have it fall through grates. would pathfinding avoid that?

Hell if I know.  I want to try it... looks like I"m going to be making another region with Speed:0 NOEAT NODRINK NOSLEEP dwarves...

EDIT: Design's almost finished, just need to make the machinery
« Last Edit: September 19, 2010, 03:53:48 am by ZhangC1459 »
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ZhangC1459

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Re: Indignity to the Elves!
« Reply #26 on: September 19, 2010, 04:44:30 am »

Okay, so, double post time.  After numerous trial and error, it's been determined that yes, it does fuck with pathfinding.  Lists my depot as inaccessible when i throw the switch.  Another problem I'm running into is that my "drain" of sorts is constantly overflowing.  Not much I can do about that, to be honest.  I'm sure there's a workaround for it, since I'm having it drain directly back into the magma sea; you could probably drain it into Hell or a cave or some shit like that, but there are no caves on the map i used to test this and I'd get owned if i was digging into hell since I set up the first expedition explicitly for this project.

The best strategy to use for it would be to use pressure plates instead of having a lever be thrown, have them walk on the pressure plate the moment the elves pass the grates.  The layout I used:


▓ = Wall
░ = unmined area
. = blank floor/ground
H = Constructed Floor
# = Grates
X = Door (so the dwarves can get in)
▒ and O's = Trade depot
* = open space

Ground level:

▓▓▓▓▓▓▓
▓O▒▒▒O▓▓▓▓▓▓▓▓▓▓
▓▒▒▒▒▒.#.........................................
X▒▒O▒▒.#.........................................
▓▒▒▒▒▒.#.........................................
▓O▒▒▒O▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓

Level above:


(this line is the wall one z-level down)
▓▓▓▓▓▓▓▓▓
HHHHHHH#▓
HHHHHHH#▓
HHHHHHH#▓
▓▓▓▓▓▓▓▓▓
(this line is the wall one z-level down)


Level below ground level:

░░░░░░░░░░░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░░░░░░░
░░░░░░▓*░░░░░░░░░░░░░░░░░
......▓*░░░░░░░░░░░░░░░░░
░░░░░░▓*░░░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░░░░░░░


On the level above ground, the magma came from the left, obviously.  Had a pump stack bringing up magma from the 8th or so z-level down.  Anyways, if I had maybe made that "drain" a little wider then it wouldn't have backed up... or if I had just drained it to a different place.

Either way, the pathing won't work if the fall is active, so you can use levers or pressure plates to activate it depending on your need.
« Last Edit: September 19, 2010, 04:47:59 am by ZhangC1459 »
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VoidPointer

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Re: Indignity to the Elves!
« Reply #27 on: September 24, 2010, 04:25:01 am »

Another problem I'm running into is that my "drain" of sorts is constantly overflowing.  Not much I can do about that, to be honest.  I'm sure there's a workaround for it...

There is. Drain it into the cistern you're pumping out of. Have a floodgate to your pump stack (or other magma source), and only refill the thing between uses (this is to avoid losses from evaporation, and also to avoid overflowing).
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