Didn't know where else to post this. Only been playing DF about a week and wanted to
blog talk about how much fun I'm having.
Not only did it get a kick-ass random name by default but it was also a perfect layout. River right near by, dug straight down and hit multiple iron ore and coal. At the end of just the fourth year but already had so much fun.
Spring 1051 - Finally worked out the noble page. Omg I can't believe I didn't know about broker/manager. Manager is awesome. j-m and just set up everything you need with ease!
Autumn 1051 - Someone asking for Silk went crazy, with a baby on their person. They continued to do
this. The baby crawled around for a few weeks but no one helped it... It died of infection and didn't even get buried in the graveyard (I guess babies don't count as people?).
Winter 1051 - First goblin attack. Got to see weapon traps in action for the first time. Limbs everywhere
Spring 1052 - Goblins retaliated, they killed basically every cat and even kittens.
Thanks for doing my dirty work. Before getting captured. I now use cats on chains (platinum ones because I'm not that much of an asshole) to lure goblins on to cages.
Spring 1052 - Miasma outbreak, turns out alerting your civs to stay inside is bad when you have butcherys full of animals. I'd totally forgotten doors (other than bedrooms) so it spread pretty far. Easily sorted when the alert went off though.
Autumn 1052 - Absolutely huge amount of migrants. I blame the boost in economy from stabilising coke production and iron smelting. Drafted 8 to a spearman army and 8 to a marksman army.
Summer 1053 - Huge battle with the Goblins, they ambushed the human traders as they entered the map and the humans didn't stand a chance. Spearmen are brutal fighters, marksmen... Not so much. Six civ deaths in total D: No military deaths, minor wounds all round except for one marksman who is paralysed in hospital (He's lost the use of his legs due to motor nerve damage).
Late Summer 1053 - Mayor gets appointed, says we need more shields, then bans exporting shields. I blame the civ deaths from the last battle <_<
Winter 1053 - After the huge battle I decided to up my defences. Dug away all the access points that let you get above my fort and walled off a chunk of the front approach, leaving a small entry that is laced with cage traps. I'm thinking of trying siege engines next.
This embark has easily been my best one. This is my first time using military properly, using admins/nobles properly, having a metal industry. Can't wait to see what happens in the next few years D: Only problem is, it's already slowing down. Is it too late to disable things like weather and temperature, or can it be done after embarking?
Edit: Forgot the e in Daggermined