Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Base 7 DF computer  (Read 2780 times)

Bauglir

  • Bay Watcher
  • Let us make Good
    • View Profile
Re: Base 7 DF computer
« Reply #15 on: September 09, 2010, 06:19:37 pm »

-snip-
« Last Edit: May 04, 2015, 11:15:16 pm by Bauglir »
Logged
In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

veok

  • Bay Watcher
    • View Profile
Re: Base 7 DF computer
« Reply #16 on: September 09, 2010, 07:04:22 pm »

(Did someone call for a computer scientist?)

If you get 7 or 8 distinct states working properly, you still need to be able to set up logic gates to perform arthimetic operations (as most higher operations involve some sort of math, usually comparative subtraction at minimum).

Let's just say that the truth tables get *much* harder when you have 7 or 8 states to take into account.
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Base 7 DF computer
« Reply #17 on: September 10, 2010, 03:29:01 am »

I  think that base 6 needs to be your limitation using only water from 2/7 to 7/7 since you don't want your stored 1/7 bits evaporating and ruining your calculations.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
Pages: 1 [2]