Ya. No Mod needed. Here's the Vampless WorldGen, I am using. Straight from the end of
C:\Program Files\LazyNewbPack\Dwarf Fortress _34_05_win\data\init\world_gen.txt
[WORLD_GEN]
[TITLE:LONELY IS THE NITE]
[DIM:33:33]
[EMBARK_POINTS:1274]
[END_YEAR:1050]
[BEAST_END_YEAR:50:60]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:400:400]
[RAINFALL:0:100:100:100]
[TEMPERATURE:0:100:400:400]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:3:1000:1500:2000:2500:3000]
[RAIN_FREQUENCY:1:1250:1250:5000:1250:1250]
[DRAINAGE_FREQUENCY:2:1250:1250:5000:1250:1250]
[TEMPERATURE_FREQUENCY:3:500:3000:3000:3000:500]
[SAVAGERY_FREQUENCY:2:3000:2500:2000:1500:1000]
[VOLCANISM_FREQUENCY:2:3000:500:3000:500:3000]
[MINERAL_SCARCITY:1250]
[MEGABEAST_CAP:3]
[SEMIMEGABEAST_CAP:12]
[TITAN_NUMBER:3]
[TITAN_ATTACK_TRIGGER:100:0:1000000]
[DEMON_NUMBER:0]
[NIGHT_TROLL_NUMBER:175]
[BOGEYMAN_NUMBER:0]
[VAMPIRE_NUMBER:0]
[WEREBEAST_NUMBER:0]
[SECRET_NUMBER:10]
[REGIONAL_INTERACTION_NUMBER:10]
[DISTURBANCE_INTERACTION_NUMBER:10]
[EVIL_CLOUD_NUMBER:1]
[EVIL_RAIN_NUMBER:1]
[GOOD_SQ_COUNTS:32:8:2]
[EVIL_SQ_COUNTS:64:16:2]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:5]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:55]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:3000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:40]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:40]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:20]
[CAVERN_LAYER_WATER_MAX:80]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:10]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:2]
[LEVELS_ABOVE_LAYER_3:2]
[LEVELS_ABOVE_LAYER_4:2]
[LEVELS_ABOVE_LAYER_5:4]
[LEVELS_AT_BOTTOM:2]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:20]
[MOUNTAIN_CAVE_MIN:3]
[NON_MOUNTAIN_CAVE_MIN:12]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:10]
[TOTAL_CIV_POPULATION:8000]
[SITE_CAP:50]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
I've also clipped the Werebeasts, since I cannot figure out what the heck their popup messages refer to half the time. They end up just poofing, after the message or mutating. I agree, I'd have these on too, if I were doing Adventure Mode, but I'm not. Not til an autoexplore key gets added. I don't plan to buy Diablo, if its missing autoexplore. That keybind is a finger saver in rogues and iso rpgs. Like autostick automelee in MMORPGs. No autostick automelee is killing Conan. Those decapitates in Conan are cool tho, but to be forced to click each and every attack move, is insanely cruel development, at the same time, as WASD. Okay, sorry getting off topic. If ya give Lonely is the Night a try, be sure to let it run out, during worldgen. It'll stop on its own, eventually. Sincerely, Knutor