Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Armorooms!  (Read 853 times)

janglur

  • Bay Watcher
  • +Blood Soup+
    • View Profile
Armorooms!
« on: August 30, 2010, 10:58:51 pm »

So I have yet another fort.  This time, i've tried planning for every possibility.  On an elf-free, at-war-with-goblins, human accessible, pocket map.

I made sure to pick a mayor (and future noble) who won't be a douchebag.  His worst like is Schorls, and I can get those stockpiled from caravans.  He also likes Ballista parts and Millstones.  Prepare for a mill factory megaproject... if I make it..

First ambush.  Goblin crossbowmen shot down four dwarves and two pet dogs, and injured six others before my military dwarves did their job.  The gobbos made it past 6 layers thick of stonefalls, a wimpy weapon trap (serrated copper and assorted large daggers), and a cage trap.
Also, I have a pet goblin now.


Thankfully, I had enough doctors (and my otherwise useless mayor is quite good at doctorizing) to handle everything.  Looks like everyone will recover, but I do have some worries.  One guy lost a hand.  Will he have any major issues, or can he continue on?  He seems fine, now.. sans hand..

Also, regarding plaster and soap.  Any tips on how to make this happen, and be used to clean patients who badly need it, without causing major issues?


Edit:
Created by The Black Flags
Such an awesome fort name.
« Last Edit: August 30, 2010, 11:05:23 pm by janglur »
Logged

Fayceless

  • Bay Watcher
    • View Profile
Re: Armorooms!
« Reply #1 on: September 03, 2010, 11:48:54 am »

I don't really know much about plaster or soap issues.  I made both and my doctors used them.  I'd try not to make too much soap though.

As for your guy without a hand, he'll still be able to work, just don't get him in any situations that would cause the loss of his other hand.  Stupid elk birds....
Logged

Tommy

  • Bay Watcher
    • View Profile
Re: Armorooms!
« Reply #2 on: September 03, 2010, 12:38:51 pm »

Just make them, and assuming you've got enough storage objects in your hospital (chests / bags etc), they'll be placed there and used when needed.  I seriously recommend making no more than 5 bars of soap - this counts as 750 soap units, which is the default maximum for hospital storage, and will hopefully mean all the soap will be used in the hospital with none left over.  Excess soap means people try to clean themselves with it, which results in endless cancellation spam.

Note that making any soap at all may still result in the cancellation spam issue - I'm not entirely sure that keeping stocks low will always prevent it, but it seems to help.
Logged
HAHAHA YES MY EXPIDITION LEADER IS PARTYING WITH GHOSTS THIS IS THE BEST UPDATE EVER
Dwarf Fortress in a nutshell. It includes dead things, parties, and getting really excited over updates.

MonkeyHead

  • Bay Watcher
  • Yma o hyd...
    • View Profile
Re: Armorooms!
« Reply #3 on: September 04, 2010, 09:40:04 am »

Just make them, and assuming you've got enough storage objects in your hospital (chests / bags etc), they'll be placed there and used when needed.  I seriously recommend making no more than 5 bars of soap - this counts as 750 soap units, which is the default maximum for hospital storage, and will hopefully mean all the soap will be used in the hospital with none left over.  Excess soap means people try to clean themselves with it, which results in endless cancellation spam.

Note that making any soap at all may still result in the cancellation spam issue - I'm not entirely sure that keeping stocks low will always prevent it, but it seems to help.

my low tech workaround is to set the soap threshold super high, so any soap made is in the hospital. my dorfs tend to wash in the hospital well... yummy!