Ayup. just post ideas of traps that are a bit easy to make, or usually work in certain circumstsnces.
heres one of mine.
Name: The Baited Building Destroyer Pitfall Trap (The BBDPT)
Goal: to atract, capture, and possibly injure building destroyers.
Schematics: Side view
□ wall
Ξ support with constructed floor beneath
_ floor hatch
□
_Ξ_
□ □
□□□□□
Restrictions: does nothing to affect non building destroyers and/or fliers.
The target may be injured.
Advantages: Can neutralize the target instantaneously.
does not require more than 2 stone and 1 wood to make (needs 1 constructed floor, at least 1 hatch for enemy to enter trap, 1 wood for the support to allow weaker building destroyers to break in).
EXTENSIONS: more stone can be added in for a larger area (floors), more pathing options (grates) and a pressure plate/lever for dispatching large squads of goblins manualy.
1 wood can be replace with stone if you don't mind semi building destroyers.
RANKING OF ORIGINAL DESIGN
Usefullness:9/10, can halt the rampage of an FB from a fortress completely.
Dependancy:7/10, this trap relies on the fact that Building destroyers actively seek out destroyable buildings. this may not be true in a few cases.
Versatility:4/10, this trap only affects every kind of building destroyers. unless a rock support is used then it affects only certain building destroyers. it has no affect on fliers.
Expense: a very cheap trap only requiring a few rock/wood units, maybe more for a rig if used outdoors.
Lethality^Incapacitation Index: 5^8/10
this trap is nearly as effective as a cage trap, though slightly more harmful. the trapped creature might leap out at a dwarf unless the pit dug is >2 z-levels down.
Does anyone have any trap scheme they would like to share? any comments?