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Author Topic: Learning a new style of playing  (Read 2570 times)

peterix

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Re: Learning a new style of playing
« Reply #15 on: August 25, 2010, 03:37:59 pm »

On one map I had a sloping mountain face showing lots of coal and iron. I decided that it'd be worthwhile to mine out the good stuff and bring it inside the fort. So I used DFHack's dfvdig.exe (I think this is a completely acceptable method of mining ores) and a small crew of miners and dug out the stuff that was visible from outside.  When I was done I went to my stocks screen to designate it all for dumping and found I'd mined six thousand units of iron ores, and another two of coal. This was a huge mistake!
Yeah, I know that. Especially with the -x option (dfXvdig.bat) which digs stairs between z-levels ;)

The obvious thing to do then is to only dump part of it. It will still be eating some FPS tho ~_~

monk12

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Re: Learning a new style of playing
« Reply #16 on: August 25, 2010, 11:30:24 pm »

Thinking of basing my fort just above the magma sea actually. Concerned about magma men though, can't they just pop up through a magma workshop and murder everyone?

I've done a few test embarks and the first and second cavern level are usually empty of dangerous wildlife in the early seasons of the first year. Makes getting up the first wall pretty easy, although it basically removes at least one dwarf from your labor pool to do it. The ground is already muddy and there is plenty of wood.  I think I'll build an underground road system in the soil layers and completely eschew the surface if possible.

Existent's method of magma safe smithing is the same I use.

You are actually doing what I was going to suggest; Blitz down to the magma sea, then build UP. I tend to make a little minifort down just above the magma sea and designate it as my safe room, then spiral ramp my way on up through the earth.

Pros: Dangerous animals, imminent FB threats, magma access
Cons: Siege/Raid's become much easier to handle as they have to travel however many zlvls down to the entrance of your fortress. Actually got to the point where if I wanted my military to fight them I'd have to either forgo a wall of traps or dig out a large battle area in front of the main gates. Which was actually pretty badass before that inorganic FB showed up...


As far as nonstandard fort designs goes, it depends how much inefficiency annoys you. I enjoy mixing up the central staircase design with a central ramp design, with an open shaft down throughout the fortress.
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