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Author Topic: Need ideas on how to use embark location  (Read 621 times)

delphey

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Need ideas on how to use embark location
« on: August 20, 2010, 10:45:00 pm »

I'm kind of newb (one fort I kept going a few years but nothing special).  Need ideas on how to use this location.

Its pretty plain, there is a brook/river going through middle of it.  But the brook has a 12z drop waterfall, which cuts through SOLID ROCK.  Then the brook continues as normal, with 12z vertical cliffs on either side. 

I'm thinking of making a nice entrance that is about 10z levels above the flowing water, that goes across the gap.  Then have some a nice checkerboard hatch trap that will drop any invading goblins to their doom in the raging torrent below haha. 
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gtmattz

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Re: Need ideas on how to use embark location
« Reply #1 on: August 20, 2010, 11:03:00 pm »

Chances are half of those goblins will just learn to swim and sit down there scaring your dwarves instead of dying.
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

Ubiq

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Re: Need ideas on how to use embark location
« Reply #2 on: August 20, 2010, 11:20:58 pm »

Since it's a brook, wouldn't they explode on impact after a 10z level drop?

A stream or river might be different, but a brook surface should be roughly the same as dropping them on any other obstacle.
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Xenos

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Re: Need ideas on how to use embark location
« Reply #3 on: August 20, 2010, 11:25:52 pm »

Just to be safe, dam & divert the brook so you can build upright spike traps under the checker-dumper-things-of-doom.  Then, divert the brook back onto the original path.

1-PULL THE LEVER.
2-"WHEEE!!"-Gobbos
3- ???
4-SHANKIFIED!
5-Goblinite for everyone!

For bonus dwarfy points, dig your mine entrance on the non-base side of the chasm so that any cave creatures wandering out of the caverns will have to traverse said death bridge.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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VoidPointer

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Re: Need ideas on how to use embark location
« Reply #4 on: August 21, 2010, 07:40:46 am »

Since it's a brook, wouldn't they explode on impact after a 10z level drop?

A stream or river might be different, but a brook surface should be roughly the same as dropping them on any other obstacle.

This is true. However, it ceases being true if you channel through the brook's surface.
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nonobots

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Re: Need ideas on how to use embark location
« Reply #5 on: August 21, 2010, 11:31:59 am »

I tried this with a waterfall like that once:

Build your fortress on each side of the brook in the cliff, but make the main passage zigzag outside in the mist caused by the waterfall. This will make your dwarves spend a lot of time comforted by lovely mist. You have to make sure you alternate the production vs stockpile so that anytime a dwarf have to move something he gets into mist.

It does slow everything down a bit, FPS-wise and dwarves-walking-around wise. But everyone's always wet and ecstatic!

Here's an example with food in mind:

Even levels
Spoiler (click to show/hide)
Odd levels:
Spoiler (click to show/hide)
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Playing DF on a Mac.

FleshForge

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Re: Need ideas on how to use embark location
« Reply #6 on: August 21, 2010, 12:36:21 pm »

I actually just spent a lot of time with a fort built into the space of the canyon, with a waterfall falling down through each large floor.  Very neat fort although I'm going to reroll it and look for a taller space to build in, that one was only 7 levels high.  The FPS overhead of calculating the waterfall is tiny compared to just the basic operation of the fort, dwarves pathing.  I never had anyone fall in the water, they just love the waterfalls everywhere.  A thing to keep in mind is that the empty space will always be considered "light" even if you build over it, although once it has a roof it is considered "inside".
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