Pick up the chains and link them together, fashioning a Cat O' Nine Tails out of them.
(1) You end up tangling yourself in the chains. And they're suffocating you.
6 EXP gained
Kill the gaurds in the most bloody way possible!
(4+5-2) (4+5-2) You and Steve somehow launch yourselves up through the trap door. You come around for a roundhouse kick to one of the guards. (4-1) He attepmts to dodge the blow but his armor slows him down. (5+5-1) You knock his head clean off. Steve tees up his swing. (2-1) The second guard actually dodges INTO the attack! (6+5+1) You hit his head so hard that it flies straight through a wall and out through the hole it made! Wait a second... this is a tower?
Hugehead-54 EXP
Steve-60 EXP
I just love how there's nothing for me to do. ._.
I attempt to run up the wall and jump onto the trap door.
(3+2-2) You didn't quite make the jump, and timble down with a bit of scratching.
6 EXP gained
I open the wall, allowing us to take the secret area quietly. If I fail they can bust it down.
(1+3) You can't make heads or tails of it.
6 EXP
Make the door to the secret ariea disapear, no explosions just vanashing
(6+5) Explosions it is! One defense roll for everyone there!
Spartan 117-(6) You manage to block most of the debris headed your way.
eclipsetail-(2) Ouch, you got hit HARD. Heavy bleeding ensures!
Tylui-(6) You delfect most blocks.
Blackdutchie-(5) One bounces off your nose, breaking it.
Frelock-(6) You manage to evade the incoming blockage
wolfchild-(1-1) You get blown apart. However, if someone can patch you up and revive you, you can get back in with reduced skills...
Spartan 117-36 EXP
eclipsetail-4 EXP
Tylui-18 EXP
Blackdutchie-30 EXP gained
Frelock-36 EXP gained
Exunt sneakily, secret door.
(6+2) Using the dust cloud to your advantage, you sneak into the passageway and-hey, a free sword!
36 EXP gained-
LEVEL UP! You get (3+5) Upgrades!
relearn how to learn!
(3) Not happening.
9 EXP gained
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth 0/5
Defence 0/5
Accuracy 0/5
Skill 0/5
Telepathy 0/5
Stamina 0/5
Intelegence 3/5
Magic 3/5
LevelUp MAX
EXP MAX
Weak Spear-Can be used as a melee weapon or a ranged one, but will break on a natural 1.
72/100 EXP
Observance 3/5
Speed MAX
Reflex MAX
Stregnth 1/5
Defence 0/5
Accuracy 3/5
Skill 2/5
Telepathy 0/5
Stamina 1/5
Intelegence 1/5
Magic 0/5
LevelUp 3/5
EXP 1/5
Heavy Bleeding-Minus 2 to all actions. Can get better or worse on your go.
26/100 EXP
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth MAX
Defence MAX
Accuracy 4/5
Skill 0/5
Telepathy 0/5
Stamina 0/5
Intelegence 0/5
Magic 0/5
LevelUp MAX
EXP MAX
72/100 EXP
Killcount 1
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth MAX
Defence MAX
Accuracy 4/5
Skill 0/5
Telepathy 0/5
Stamina 0/5
Intelegence 0/5
Magic 0/5
LevelUp MAX
EXP MAX
84/100 EXP
Killcound 1
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth 0/5
Defence 0/5
Accuracy 0/5
Skill 0/5
Telepathy 0/5
Stamina 0/5
Intelegence 0/5
Magic 0/5
LevelUp 4/5
EXP 2/5
Broken Nose-Takes 1 from all talking actions.
97/100 EXP
Observance 2/5
Speed 0/5
Reflex 2/5
Stregnth 0/5
Defence 0/5
Accuracy 0/5
Skill 0/5
Telepathy 0/5
Stamina 0/5
Intelegence 0/5
Magic 2/5
LevelUp MAX
EXP MAX
Sharp Rock-Adds 1 to damage roll
Suffocating-3 turns until DEATH ROLLS
Broken Nose-Takes 1 from all talking actions.
84/100 EXP
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth 0/5
Defence 0/5
Accuracy 0/5
Skill 2/5
Telepathy 2/5
Stamina 0/5
Intelegence 2/5
Magic 2/5
LevelUp MAX
EXP MAX
Steel Sword-Add 2 to all damage rolls dealt by this.
0/200 EXP
8 Unspent Upgrades
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth 0/5
Defence 0/5
Accuracy 0/5
Skill 0/5
Telepathy 0/5
Stamina 1/5
Intelegence 0/5
Magic MAX
LevelUp MAX
EXP MAX
24/100 EXP