Of course, even if someone is being rude and spiteful, calling someone rude and spiteful is... rude and spiteful. (And yes, this implies I am being rude and spiteful for saying it, OH IRONY!) But seriously, this argument's silly and not productive.
Generally while I understand your complexity issues, the fact of the matter is that your rather "Rude" when trying to push a point, a bit pushy overall when it comes to things, prone to attacking posters as well as other things.
If you push yourself onto people like that, you generally come off as thoughtless to everything but your own idea's, and it makes people want to be combative with you since your personally attacking them, and spitting on their idea's without really much care.
I want complexity within DF too, I want things harder and hard to do, but I want them "Explained" within the context as well. So that new people can learn and grow within the forum and community as well. And if enough people are accidentally pushed away, toady loses income, has to get a job, and updates for DF begin to dwindle.
I want complexity AND a good interface for handling it. I have absolutely no problem
helping people who honestly ask for help. Heck, if I get the sort of changes I've been arguing for in the farming thread, I'll write the wiki articles and tutorials on it, myself. When detailing how the system be built, I worked out how it should also be displayed to the player so that it wouldn't be confusing.
Other than that, do I have a temper? Obviously. But I'm still advancing the argument, and believe me, I've been taking into account people's complaints about farming, typically from both sides - people who want everything automated completely to the point where a player does essentially nothing but designate a farm plot and enable farming labors (and the dwarves pick the seeds to plant themselves) that Jiri has been arguing, to the Silverionmox hyperrealism at all costs, to people who argue that if anything is fully automated, that it's just a "movie of a fortress". And frankly, you can look at the last twenty pages of the Improved Farming thread to see how far my argument's evolved over time.
Argument, even hostile argument, can be constructive.