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Author Topic: How do I get the seed of an existing world?  (Read 667 times)

Lytha

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How do I get the seed of an existing world?
« on: August 18, 2010, 04:46:54 am »

Let's say, I've rolled a world with a really nice embarking point now. It's - hold your breath - a flat volcano at a sand beach full with sedimentary layers. Yes: there's magma, coal deposits, ores, flux, sand, lots of trees, lots of water, the first cavern layer is 90 z-level deep and is just asking for a pit somewhere. All on a 2x2 embark. Also, there are goblins, we're at war with the elves (because a hydra-worshipping mad dwarf attacked them), the elven leaders have just amazing names ("Rayali Lureearth the Abyssal Mirror-Frigidity of Pregnancy"!!), and the humans seem to have a llama demon as law-giver.

The only flaw is that there's no Adamantine on this 2x2 screen, but I'm sure there would be some nearby.


Anyway, how would I go ahead and get the seed of such a wonderful world?
« Last Edit: August 18, 2010, 04:52:15 am by Lytha »
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Lytha likes fire clay, rose gold, green glass, bags, the colour midnight blue, and cats for their aloofness. When possible, she prefers to consume tea and cow cheese.

Lytha

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Re: How do I get the seed of an existing world?
« Reply #1 on: August 18, 2010, 05:47:56 am »

Oh. I found it. :)

Start new game
Legends
"p: export map/gen info".
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Lytha likes fire clay, rose gold, green glass, bags, the colour midnight blue, and cats for their aloofness. When possible, she prefers to consume tea and cow cheese.

JAFANZ

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Re: How do I get the seed of an existing world?
« Reply #2 on: August 18, 2010, 06:49:18 am »

Alternately, if Fortress mode, escape -> export local image -> (e)xport.

it'll output 3 (IIRC) files to your save folder, 1 is the world map bitmap, 1 is the world_gen paramset, & I forget what the other is.
« Last Edit: August 18, 2010, 07:11:45 am by JAFANZ »
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