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Author Topic: Depot Access Flashing - Make kinder to players with seizures.  (Read 4696 times)

Beeskee

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Re: Depot Access Flashing - Make kinder to players with seizures.
« Reply #15 on: July 06, 2010, 07:44:08 pm »

The flashing blue isn't as bad as the flashing green and red, but yeah I'd like to see hot stone and damp stone warnings stay solid instead of flashing too.
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WormSlayer

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Re: Depot Access Flashing - Make kinder to players with seizures.
« Reply #16 on: August 11, 2010, 08:08:06 pm »

Cant bump this thread hard enough! The depot access display makes my eyes *BLEED*

Damp and warm stone isnt such a problem because you never see ENTIRE SCREENS FULL at once.
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NW_Kohaku

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Re: Depot Access Flashing - Make kinder to players with seizures.
« Reply #17 on: August 11, 2010, 08:14:37 pm »

Those other color flashes aren't as rapid as the Depot Access one, either.
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Soralin

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Re: Depot Access Flashing - Make kinder to players with seizures.
« Reply #18 on: August 12, 2010, 07:53:20 am »

What would really be nice would be to have something like transparent color overlays, that you could just give tiles a red/green tint to them for this.  And it would be useful for other things like miasma/smoke/steam/mist/etc too.  Or, since I just came from that thread, used for other display modes, like telling what the temperature of a certain location is by color, like a red/blue shade overlay.
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TheyTarget

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Re: Depot Access Flashing - Make kinder to players with seizures.
« Reply #19 on: August 13, 2010, 03:31:02 pm »

I'm just lending my support.
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nil

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Re: Depot Access Flashing - Make kinder to players with seizures.
« Reply #20 on: August 14, 2010, 12:08:45 am »

This problem also comes up when mass-designating traffic restrictions.  I haven't had a seizure yet but I think I've came close once or twice trying to get that last little FPS boost.

smokingwreckage

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Re: Depot Access Flashing - Make kinder to players with seizures.
« Reply #21 on: August 16, 2010, 05:30:14 am »

All flashing will be fixed in the Full Graphics Support phase! All hail Full Graphics Support!
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sweitx

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Re: Depot Access Flashing - Make kinder to players with seizures.
« Reply #22 on: August 18, 2010, 01:40:07 pm »

It looks like current system can handle alpha channel in tileset.
A few possible option (maybe name it Information Overlay?)
1. Alpha mask - It will look like a semi-transparent screen covering the effected area when turned on.  Depot Access will have a 50% alpha (adjustable?) of red and green over it.
2. Slow fade - Instead of discreet flashes, have it fade back and forth (basically, have a transition, probably less straining on the eye).
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NW_Kohaku

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Re: Depot Access Flashing - Make kinder to players with seizures.
« Reply #23 on: August 18, 2010, 03:20:37 pm »

It looks like current system can handle alpha channel in tileset.
A few possible option (maybe name it Information Overlay?)
1. Alpha mask - It will look like a semi-transparent screen covering the effected area when turned on.  Depot Access will have a 50% alpha (adjustable?) of red and green over it.
2. Slow fade - Instead of discreet flashes, have it fade back and forth (basically, have a transition, probably less straining on the eye).

Yeah, I've been lobbying for this sort of thing to become part of DF for a variety of things.

(For example, having a temperature overlay, or a miasma/bad air overlay, etc.)
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Shurhaian

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Re: Depot Access Flashing - Make kinder to players with seizures.
« Reply #24 on: August 18, 2010, 07:22:48 pm »

Part of the problem with alpha overlays might be whether or not the legacy game can handle it. It can't use transparent PNGs - can the legacy engine support transparency at all?

If not, it may be time to consider whether or not the legacy branch continues, before implementing such non-flashing yet non-occluding solutions.
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WormSlayer

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Re: Depot Access Flashing - Make kinder to players with seizures.
« Reply #25 on: August 18, 2010, 07:57:08 pm »

Baughn is in the process of making a sexy new shader mode so we are probably going to be able to either totally fix, or greatly reduce the pain of flashing things in custom tilesets.

And legacy can be for the hardcore who consider it un-dwarfy if you dont have at least one grand-mal seizure while playing :D
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