Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11]

Author Topic: Let's Play GearHead 2! Update 14: Open Air Cockpit (Minus the Air)  (Read 16280 times)

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Let's Play GearHead 2! Update 14: Open Air Cockpit (Minus the Air)
« Reply #150 on: September 01, 2010, 11:04:31 pm »

I've done it before... once, maybe twice. Takes a lot of grinding :(

I'd probably recommend hitting the arenas if you haven't already cleared 'em out -- iirc, you can nab some easy-ish low-level renown off 'em. There's a SF:0 (Human scale) arena in Theles (A pin rifle or dual'd glitter pistols can usually handle it for a while), a mecha one on Caylay and whichever 'un's the Silver Knight's main spinner, and a couple more that may open up (McCabe's plot line occasionally opens one, iirc.). Then the ones I'm not remembering, heh.

Fer the villanous/chaotic stuff, you might (Might. I haven't actually tested it or anythin', heh.) have better luck in the non L5 affiliated spinners; Rishiri and, uh... Gaos? Couple other ones, maybe. The ones where the Rocket Stars do most of the mission giving. It's not a sure thing, but they might be more forgiving toward you than L5Law.

EDIT: Re: Cost; you might considering putting together a few beam weapon layouts and use them on low renown missions, to keep costs down. They're generally not as effective in GH2 (Logistic issues, surprisingly) as ammo weapons, but the upkeep's considerably less. Also, using a non-missile setup (or just setting the safety on the one's you've got for a while) can cut costs. Missile launchers are holy hell on the pocketbook.
« Last Edit: September 01, 2010, 11:07:51 pm by Frumple »
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.
Pages: 1 ... 9 10 [11]